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Dillei Wiki

Dillei Online Wiki

A free, old-school 2D tile MMORPG. Pick a class, hunt monsters, loot them, level up, trade with the townsfolk and take hunting tasks - on a server that decides everything: what you see, what you hit, what things cost.

3 classes377 items121 monsters30 spells93 hunting grounds43 NPCs

How to start

Getting started walks you through your first hours, step by step.

  1. Download the installer, open it, and start Dillei Online from the shortcut it makes. The game updates itself.
  2. Create an account: an account number of 6 to 12 digits, a password of at least 6 characters and your email.
  3. Create a character and choose its class - warrior, mage or ranger. The class can never be changed afterwards.
  4. You wake up in the temple of Dillei (town square at 1472,1560) wearing your class's starting kit.
  5. Buy potions from Odila, sell what monsters leave to Mirela, keep your gold with Ramon - see NPCs.
  6. Start hunting just outside the north gate - the hunting ladder below says where to go next.
  7. Take hunting tasks from Varek, the task master in The Anvil and Hammerhold, 104 squares north of the temple, for extra experience or gold.

Good to know

  • Dying costs 3% of your experience and 10% of the progress towards each skill. Your backpack always falls on your body; every other worn item has a 0.5% chance to. The body lies there 20 minutes. You come back with a satchel (8 slots) on your back, so you can carry what you buy again.
  • Pushing: drag a player or a weak monster (100 experience or less) standing beside you onto a free square beside it - one square, once a second. Nobody can be pushed down a hole or a stair, or out of a protection zone.
  • PvP is open. Every hit on a player - weapons, runes, spells and wands - does 50% of its damage; hotkeys never aim at a player - aim by hand. The AGGRO button under your gear (off at first) keeps a click from attacking a player without a skull - on a square shared with a monster the monster is attacked. An area rune or spell that catches a player still counts as an attack.
  • Skulls (the icons under CAP show yours, with the time left): attack a player who has no skull and you get a white skull - anyone may attack you without blame. It lasts 2 minutes after the last blow you trade with any player (someone who keeps fighting you keeps it going); an unjustified kill makes it 15 minutes, and blows do not move it while more than 2 minutes are left. Lose your pursuers for 2 minutes and it is gone - protection zones open again. The one you attacked may defend: hitting you back costs them nothing, killing you is justified - and if you kill them it is unjustified, because you started it. Anyone else who attacks you while you have a skull shows a yellow skull on your screen only: you may hit them back and kill them without blame. Killing a white or red skull is always justified. 3 unjustified kills in 24 hours, 5 in 7 days or 10 in 30 days bring a red skull for 30 days (every unjustified kill starts it again): everything you carry falls when you die, and no training isle. 6 / 10 / 20 ban the account - 7 days the first time, 30 after that; the red skull is still there when it ends.
  • Fights: hitting a player locks you out of protection zones for 2 minutes (and so does a white skull). Any fight - a monster or a player, either side of the blow, or a monster that has you as its target and is coming for you - is a battle for 2 minutes: no logging out, unless you stand in a protection zone and are not locked. Pulling the cable does not help: a dropped connection leaves your character in the world for at least a minute and as long as the fight goes on - monsters and players can still kill it. Log in again and you take it over.
  • Protection zones: the temple and the bank (the market above it too). No creature comes in, nobody attacks or is hurt there - and mana does not come back while you stand inside, so magic is trained out in the world. The icons under CAP say when you are in one.
  • Spells and runes run on a 1 second clock - attack and other spells on one, healing spells and runes on their own, so you can heal and strike in the same second; potions have a clock of their own too. Some spells also have a cooldown of their own (berserk, the ethereal spear...). Say a spell's words in chat or put them on a hotkey.
  • Experience is shared by everyone who hurt a monster in its last minute, by the share of its life each one took - a blocker earns by what they hit, and nobody steals a kill with the last blow.
  • Parties: hold Ctrl and click a player - Follow, Attack, Add to Party (Join Party when they invited you, Pass Leader and Remove from Party when you lead); Ctrl+click yourself to leave. A party shares the experience of what it kills evenly among the members within 20 squares who have been fighting, with a bonus for each different class (+10% one, +25% two, +40% all three) - if the lowest level is at least two thirds of the highest. Your party's area spells never hurt you, and the Party chat tab reaches only the members.
  • Who is talking: in the chat and over heads, your own lines are blue, your party's green, everyone else yellow and a game master orange. Options - Interface sets the size of the names and life bars over creatures and of the chat text (Small, Normal, Large) apart from the rest of the screen.
  • Banners: LEVEL UP!, SKILL UP! (a fighting skill, shielding or magic level) and TASK DONE! (the last kill of a hunt) show for a few seconds over the top of the game view. Options - Interface turns them off.
  • Dillei Coins and the SHOP (the SHOP button under your gear): coins are bought on a secure payment page that opens in your browser and arrive in the game by themselves. They buy Supporter days (500 coins for 30 days), world bonuses (250 coins: an hour of +15% experience, loot or skill training for every character on the server) and cosmetic outfits - looks only, for the character that bought them (never traded or refunded); change yours any time in OUTFIT. What a supporter gets and everything coins buy: the Supporter page. Icons under CAP show what you have left. SEND COINS (the third tab) sends Dillei Coins to a character of your world on another account: in steps of 25, up to 1,000 in any 24 hours, from an account with a character of level 15 or more.
  • A full world: when the server is full you wait in line on the character screen and get in by yourself when a place frees - supporters ahead of everyone else.
  • Runes and potions: right-click, then click the target. Potions work on yourself or a player next to you. There is no food and no hunger: life and mana come back on their own (mana not inside a protection zone).
  • Boats: a captain waits on a dock on every island - Dillei (the bay by the east gate), Ashen Reach, Webwood, the far end of the Eastern Isle and of the Castle Isle, the Elderwood and Stormcrown (those two only by boat) and the Greyspine (also on foot across the Sunscar) - and sails supporters to every other dock; anyone else only home to Dillei, so nobody is ever stranded. The further the sea, the dearer the fare (see the captains under NPCs). The docks are no protection zone. A fight is no reason to stay ashore - but a captain does not help fugitives: with a white skull, or a red skull and a player attacked in the last two minutes, the passage costs thirty times the fare.
  • The market: Corvin keeps it, two floors above the bank (up the stairs in the bank box room). Talk to him and the market window opens: every thing that can be traded, by shelf, with the offers to sell it and to buy it - and who made them. Buy from a sell offer and it is paid from your bank and lands in your deposit box; sell to a buy offer from your bags or your deposit box and the gold goes into your bank. Or put up your own offer: a sell offer takes the things out of your bags and deposit box at once (drag a thing from a bag onto the window to start one), a buy offer holds its gold from your bank. Making an offer costs 2% of its total, paid from your bank and not given back; taking one costs nothing. A new offer meets the offers already there at once, at the price they asked. Offers run 30 days, then everything left goes back. Dillei Coins trade there too, one by one. A sell offer asks for gold or Dillei Coins, never both: an offer in coins is bought with coins only, its 2% fee (at least 1) is paid in coins, and it never meets a buy offer (those are always in gold). The window stays open within 4 squares of Corvin.
  • Promotion: King Haldor of Hammerhold, before his throne in the treasury behind the hall of the king, promotes a character of level 30 or more. Pay him 10,000 gold (carried) and he sets the challenge: kill 50 dragons or wyverns within 24 hours and come back to him in time - too late and the gold is gone, the next try is paid again. Promoted, a warrior is an Elite Warrior, a ranger a Royal Ranger, a mage a Master Mage: the title shows instead of the class, and the natural regeneration doubles: twice the hit points and mana on the same clock (a mage 2 hit points every 12 s and 2 mana every 3 s). Potions are not changed.
  • Blocking the way: Bram, upstairs over Odila, sells the barricade barrel. Throw one down and nobody walks past it; things can be thrown on top of it, and the barrel can only be taken once they are gone. Never on stairs, a ladder, a hole or the square they bring you out on, never on somebody, not in a protection zone, one a second - and it falls apart after 20 minutes on the ground. The magic wall rune (Odila sells it; magic level 4, any class) raises a wall on a square for 15 seconds that nobody walks through and nothing is thrown or cast through - not on a creature or over a hole, but on a stair it shuts the way up or down.
  • Ghosts and other immune monsters: a monster immune to physical damage only falls to magic - see Monsters.

The city of Dillei

The capital sits in the middle of its island, walled, with four gates. The temple faces the town square; the bank, the arms shop, the alchemist's tower, a tavern and the houses are around it. North of the north gate, over the pier, lie Northgate Farms.

Archivist Durna - has a questin The Anvil and Hammerhold, 93 squares north of the templeBram - merchantsells other · in the alchemist's tower in DilleiBrokk - merchantsells ammo, armour, bags, weapons · in The Anvil and Hammerhold, 97 squares north of the templeBrother Aldren - has a questin The Old Chapel, 68 squares south of the templeCaptain Brannoc - captainin The Webwood, 494 squares north-east of the templeCaptain Dorran - captain315 squares south of the templeCaptain Fenwick - captainin The Elderwood, 174 squares north of the templeCaptain Halvard - captainin The Greyspine foothills, 294 squares south-east of the templeCaptain Holt - captainin Troll forest and camp, 41 squares north-east of the templeCaptain Maren - captainin Dawnwatch, 280 squares west of the templeCaptain Sera - captainin The cyclops plain, 322 squares north-east of the templeCaptain Tarrow - captainin The Stormcrown heath, 385 squares north-west of the templeCaptain Ysolde - captainin The dunes, 338 squares east of the templeCaravan Master Sahir - merchantsells ammo, potions, runes · in The oasis, 613 squares east of the templeCorvin - marketin the bank in DilleiDrillmaster Tarn - trainerin Goblin camp, 51 squares south-west of the templeElder Maelis - has a questin the temple in DilleiFarmer Hobb - has a questin Northgate Farms, 52 squares north of the templeGarrick - merchantsells ammo, armour, bags, weapons · in the arms shop in DilleiHealer Sarne - has a questin DilleiHerbalist Henna - has a questin The swamp landing, 151 squares east of the templeHermit Oskar - has a questin The Greyspine foothills, 306 squares south-east of the templeHigh Warden Corwen - has a questin Dawnwatch, 347 squares west of the templeHunter Bors - has a questin Eastern Isle shores, 219 squares east of the templeIsle Keeper Mora - trainerin Castle fields, 92 squares south of the templeKeeper Ilsa - has a questin The Old Chapel, 77 squares south of the templeKing Haldor - kingin The Anvil and Hammerhold, 117 squares north of the templeLorekeeper Wynn - has a questin Dawnwatch, 368 squares west of the templeMirela - merchantsells · in the fur trader's shop in DilleiNadira - has a questin The dunes, 310 squares east of the templeOdila - merchantsells armour, potions, runes, weapons · in the alchemist's tower in DilleiOld Fennick - has a questin Goblin camp, 88 squares south-west of the templeOrla - merchantsells potions, runes · in Emberwatch, the Wardens' town in the CinderreachPell - has a questbehind the market stalls in DilleiQuartermaster Ilda - the quartermasterin Dawnwatch, 354 squares west of the templeRamon - the bankerkeeps your gold · in the bank in DilleiSage Ilvren - has a questin The Elderwood, 258 squares north-west of the templeScout Kaela - has a questin The brigand camp, 126 squares north-east of the templeSindri - merchantsells potions, runes · in The Anvil and Hammerhold, 97 squares north of the templeSister Vey - has a questin The dead lands, 228 squares south-east of the templeTamsin - merchantsells ammo, armour, bags, weapons · in Emberwatch, the Wardens' town in the CinderreachVarek - the task mastergives hunting tasks · in The Anvil and Hammerhold, 104 squares north of the templeWatch Captain Rhosk - has a questin the guard house in Dillei

The hunting ladder

Every hunting ground on the map, by the level its monsters are meant for (a monster's recommended level is 2 × √its experience). Click a place for the way there.

LevelsWhereMonstersRegion
4–7Barn cellar undergroundRat - level 4Spider - level 7Dillei and its island
4–6Northgate FarmsRat - level 4Wolf - level 6Snake - level 6Spider - level 7Bear - level 13Dillei and its island
4–6The sea cave undergroundRat - level 4Snake - level 6Dillei and its island
6–13Bear Hills and the pine woodWolf - level 6Snake - level 6Bear - level 13Dillei and its island
6–14Castle fieldsWolf - level 6Minotaur - level 14The Castle Isle
6–24The dunesWolf - level 6Snake - level 6Island troll - level 9Orc spearman - level 12Hyena - level 16Mummy - level 24Orc berserker - level 28The Eastern Isle
4–7City sewers undergroundRat - level 4Spider - level 7Dillei and its island
5–7The south beachShore crab - level 5Rock crab - level 7Dillei and its island
8–8Goblin campGoblin - level 8Dillei and its island
9–10The swamp landingWolf - level 6Island troll - level 9Swamp troll - level 10The Eastern Isle
10–10The horned mountainFrost troll - level 10The Eastern Isle
10–19The mire mother's den undergroundSwamp troll - level 10Troll champion - level 13Swamp troll shaman - level 19The Eastern Isle
11–22The Old ChapelSkeleton - level 11Ghoul - level 18Ghost - level 22Dillei and its island
11–11The city crypt undergroundSkeleton - level 11Dillei and its island
11–11Troll forest and campTroll - level 11Troll champion - level 13Dillei and its island
11–24Troll caves undergroundTroll - level 11Troll champion - level 13Troll legionnaire - level 24Dillei and its island
12–28Orc war campOrc spearman - level 12Orc - level 13Orc shaman - level 21Orc warlord - level 27Orc berserker - level 28Orc leader - level 33The Eastern Isle
14–14The minotaur farmMinotaur - level 14The Castle Isle
14–24Minotaur labyrinth undergroundMinotaur - level 14Minotaur archer - level 16Minotaur mage - level 24The Eastern Isle
6–33Eastern Isle shoresWolf - level 6Dwarf soldier - level 17Elf scout - level 17Dwarf guard - level 26Dwarf geomancer - level 33The Eastern Isle
6–39The Anvil and Hammerhold undergroundRat - level 4Snake - level 6Spider - level 7Goblin - level 8Skeleton - level 11Dwarf miner - level 13Dwarf soldier - level 17Stone golem - level 25Dwarf guard - level 26Dwarf geomancer - level 33Dwarf berserker - level 39Dwarf runesmith - level 43Dwarf ironwarden - level 46Magma golem - level 55Dillei and its island
9–26The elf woodIsland troll - level 9Elf scout - level 17Elf arcanist - level 26The Eastern Isle
7–48Castle dungeon undergroundSpider - level 7Skeleton - level 11Ghoul - level 18Vampire - level 35Bonebeast - level 48The Castle Isle
11–18The deep crypt undergroundSkeleton - level 11Ghoul - level 18Ghost - level 22Dillei and its island
15–30Amazon campAmazon - level 15Valkyrie - level 18Amazon huntress - level 21Amazon shaman - level 30Dillei and its island
15–21The amazon hideout undergroundAmazon - level 15Valkyrie - level 18Amazon huntress - level 21Amazon shaman - level 30Dillei and its island
10–19The bog warrens undergroundIsland troll - level 9Swamp troll - level 10Swamp troll shaman - level 19The Eastern Isle
20–24The thieves den undergroundAssassin - level 20Hunter - level 24The Ashen Reach
12–28GrothmarIsland troll - level 9Orc spearman - level 12Orc - level 13Orc shaman - level 21Warg - level 24Hunter - level 24Orc berserker - level 28Orc leader - level 33Uruk - level 35The Eastern Isle
11–60The haunted woodsWolf - level 6Skeleton - level 11Bear - level 13Minotaur - level 14Ghoul - level 18Ghost - level 22Hunter - level 24Bonebeast - level 48Banshee - level 60Hero - level 69The Castle Isle
16–22The salt roadHyena - level 16Desert nomad - level 22Nomad archer - level 26The Sunscar
22–22DawnwatchGhost - level 22Dawnwatch
7–25The cyclops plainWolf - level 6Snake - level 6Spider - level 7Skeleton - level 11Bear - level 13Ghoul - level 18Cyclops - level 24Hunter - level 24Stone golem - level 25Dragon hatchling - level 27The Ashen Reach
12–35The orc warrens undergroundOrc spearman - level 12Orc - level 13Orc shaman - level 21Warg - level 24Orc berserker - level 28Orc leader - level 33Uruk - level 35The Eastern Isle
13–24The cultists' campBear - level 13Assassin - level 20Hunter - level 24Dark monk - level 24Necromancer - level 48The Castle Isle
14–41The minotaur burrows undergroundMinotaur - level 14Minotaur archer - level 16Minotaur mage - level 24Minotaur guard - level 36Minotaur flamecaller - level 41The Castle Isle
14–50The minotaur warrens undergroundMinotaur - level 14Minotaur archer - level 16Minotaur mage - level 24Minotaur guard - level 36Minotaur flamecaller - level 41Minotaur champion - level 50The Castle Isle
20–24The brigand campAssassin - level 20Hunter - level 24The Ashen Reach
24–24The sandstone tomb undergroundMummy - level 24The Eastern Isle
25–25Golem quarry undergroundStone golem - level 25The Ashen Reach
17–33Dwarf mines undergroundDwarf miner - level 13Dwarf soldier - level 17Dwarf guard - level 26Dwarf geomancer - level 33The Eastern Isle
22–39The east dunesHyena - level 16Desert nomad - level 22Mummy - level 24Nomad archer - level 26Giant scorpion - level 34Tomb warden - level 39Sand priest - level 43Ancient scarab - level 54Sandstone golem - level 55The Sunscar
19–69The castleGladiator - level 19Dark monk - level 24Castle archer - level 24Castle guard - level 26Monk - level 28Hero - level 69Black knight - level 80Warlock - level 126The Castle Isle
24–35The Warlord Deeps undergroundOrc spearman - level 12Orc shaman - level 21Warg - level 24Orc warlord - level 27Orc berserker - level 28Orc leader - level 33Uruk - level 35The Eastern Isle
11–31The burned forestSkeleton - level 11Ghoul - level 18Demon skeleton - level 31The Ashen Reach
6–88The ElderwoodWolf - level 6Bear - level 13Elf scout - level 17Elf arcanist - level 26Wisp - level 32Dryad - level 44Ent - level 58Elder ent - level 88The Elderwood
16–34The scorpion dunesHyena - level 16Giant scorpion - level 34The Sunscar
26–62The redrock badlandsHyena - level 16Desert nomad - level 22Nomad archer - level 26Giant scorpion - level 34Harpy - level 37Basilisk - level 62The Sunscar
18–60The dead landsWolf - level 6Ghoul - level 18Hunter - level 24Demon skeleton - level 31Vampire - level 35Necromancer - level 48Bonebeast - level 48Lich - level 60Banshee - level 60The Castle Isle
24–60The Cinder Sanctum undergroundDark monk - level 24Demon skeleton - level 31Vampire - level 35Necromancer - level 48Banshee - level 60Warlock - level 126Dawnwatch
24–35The uruk pits undergroundWarg - level 24Orc warlord - level 27Orc leader - level 33Uruk - level 35The Eastern Isle
14–50The minotaur city undergroundMinotaur - level 14Minotaur archer - level 16Minotaur mage - level 24Minotaur guard - level 36Minotaur flamecaller - level 41Minotaur champion - level 50The Eastern Isle
24–71The Greyspine foothillsWarg - level 24Harpy - level 37Stone giant - level 71The Greyspine
37–76The Greyspine ledgeHarpy - level 37Stone giant - level 71Griffin - level 76The Greyspine
38–38The oasisCrocodile - level 38The Sunscar
13–46The iron halls undergroundDwarf miner - level 13Dwarf soldier - level 17Dwarf guard - level 26Dwarf geomancer - level 33Dwarf berserker - level 39Dwarf runesmith - level 43Dwarf ironwarden - level 46The Eastern Isle
24–43The halls of the embalmers undergroundMummy - level 24Tomb warden - level 39Sand priest - level 43The Eastern Isle
24–55The buried cityMummy - level 24Tomb warden - level 39Sand priest - level 43Ancient scarab - level 54Sandstone golem - level 55Basilisk - level 62Djinn - level 78Sand wyrm - level 92The Sunscar
39–54The pharaoh's hall undergroundTomb warden - level 39Sand priest - level 43Ancient scarab - level 54The Eastern Isle
44–44The deep meadow undergroundCentaur - level 44The Castle Isle
18–53Dragon landsWolf - level 6Bear - level 13Ghoul - level 18Cyclops - level 24Stone golem - level 25Dragon hatchling - level 27Demon skeleton - level 31Wyvern - level 45Dragon lord hatchling - level 51Dragon - level 53Ancient scarab - level 54Giant spider - level 60Crawler - level 63The Ashen Reach
27–53The mountain topsDragon hatchling - level 27Wyvern - level 45Dragon - level 53The Ashen Reach
45–45Wyvern Hollow undergroundWyvern - level 45The Webwood
31–51The AshwoodDemon skeleton - level 31Fire devil - level 38Bonebeast - level 48Dragon lord hatchling - level 51Dragon - level 53Magma golem - level 55The Cinderreach
51–51The Dragons LairDragon lord hatchling - level 51The Ashen Reach
27–53Dragon lair undergroundDragon hatchling - level 27Dragon - level 53The Ashen Reach
53–92The Smoking PeaksDragon lord hatchling - level 51Dragon - level 53Dragon lord - level 92The Cinderreach
10–76The Greyspine snowfieldsFrost troll - level 10Yeti - level 54Griffin - level 76The Greyspine
54–60Behind the mountainsAncient scarab - level 54Giant spider - level 60The Ashen Reach
54–54The Greyspine summitYeti - level 54The Greyspine
38–60The lava fieldsFire devil - level 38Magma golem - level 55Brimstone bug - level 60The Cinderreach
55–55The deep undergroundMagma golem - level 55The Eastern Isle
41–133The Creeping Abyss undergroundCentipede warrior - level 41Lancer beetle - level 56Chasm spawn - level 98Tunnel tyrant - level 133The Webwood
38–126The Smoke Tunnels undergroundFire devil - level 38Brimstone bug - level 60Hero - level 69Warlock - level 126The Cinderreach
41–63The WebwoodCentipede warrior - level 41Ancient scarab - level 54Lancer beetle - level 56Giant spider - level 60Crawler - level 63Spitter - level 66The Webwood
60–60Brimstone Pits undergroundGiant spider - level 60Brimstone bug - level 60The Webwood
60–60The Widows Nest undergroundGiant spider - level 60The Ashen Reach
62–92The deep dunesBasilisk - level 62Djinn - level 78Sand wyrm - level 92The Sunscar
38–92The ash plainFire devil - level 38Brimstone bug - level 60Hero - level 69Black knight - level 80Dragon lord - level 92The Cinderreach
69–80The Fallen KeepFire devil - level 38Hero - level 69Black knight - level 80The Cinderreach
62–78The glass wasteBasilisk - level 62Djinn - level 78The Sunscar
76–87The Stormcrown heathGriffin - level 76Thunderbird - level 87Stormcrown
17–88The heart of the ElderwoodElf scout - level 17Elder ent - level 88The Elderwood
62–92The wyrm hollowTomb warden - level 39Basilisk - level 62Djinn - level 78Sand wyrm - level 92The wyrm motherThe Sunscar
92–173The Dragons Lair (below) undergroundDragon lord - level 92Undead dragon - level 173The Ashen Reach
96–104The Stormcrown high ledgeStorm elemental - level 96Storm giant - level 104Stormcrown
96–104The crown of StormcrownStorm elemental - level 96Storm giant - level 104Stormcrown
63–148The Hive undergroundCrawler - level 63Spitter - level 66Kollos - level 98Spidris - level 102Tunnel tyrant - level 133Hive queen - level 148The Webwood
87–104The Stormcrown ledgeThunderbird - level 87Storm giant - level 104Stormcrown
105–105Diremaw Burrows undergroundDiremaw - level 105Hive queen - level 148The Webwood
55–120The Ember Halls undergroundMagma golem - level 55Hellhound - level 113Magma colossus - level 120The Cinderreach
60–173The Cinder Vaults undergroundLich - level 60Banshee - level 60Hellhound - level 113Warlock - level 126Undead dragon - level 173The Cinderreach
113–155The Demon Halls undergroundHellhound - level 113Demon - level 155The Cinderreach

Updated 2026-10-26 13:05 from the game's own data · 377 items · 121 monsters · 93 hunting grounds · 43 NPCs · 30 spells