Dwarf runesmith
Overview
- fire forge fire 45–110 (spell, range 7)
- earth thrown stone 35–95 (thrown, range 6)
- heal heals itself 60–120
- shooter keeps 4 squares away
- fire forge fire 90–220 (spell, range 7)
- earth thrown stone 70–190 (thrown, range 6)
- death nightmare pulse 30–60 (around itself, radius 1)
- heal heals itself 60–120
- shooter keeps 4 squares away
A Nightmare dwarf runesmith (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- fire forge fire 135–330 (spell, range 7)
- earth thrown stone 105–285 (thrown, range 6)
- death nightmare pulse 45–90 (around itself, radius 1)
- fire hellfire 66–135 (around itself, radius 2)
- lifedrain soul drain 45–90 (spell, range 4, heals it)
- heal heals itself 60–120
- shooter keeps 4 squares away
A Hell dwarf runesmith (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 5,750 exp or 3,450 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 70% | 1–55 | |
| 50% | 1 | |
| 15% | 1–2 | |
| 6% | 1 | |
| 6% | 1 | |
| 5% | 1 | |
| 1% | 1 | |
| 1% | 1 | |
| 0.8% | 1 | |
| 0.8% | 1 | |
| 0.6% | 1 | |
| 0.5% | 1 | |
| 0.3% | 1 |
≈ 91 gold a kill (coins 20 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.