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Dwarf runesmith

Humanoidslevel 43

Overview

HP500
Exp460
Melee0–45
Arm24
Speed175
  • fire forge fire 45–110 (spell, range 7)
  • earth thrown stone 35–95 (thrown, range 6)
  • heal heals itself 60–120
  • shooter keeps 4 squares away
HP1,500
Exp1,380
Melee0–90
Arm24
Speed218
  • fire forge fire 90–220 (spell, range 7)
  • earth thrown stone 70–190 (thrown, range 6)
  • death nightmare pulse 30–60 (around itself, radius 1)
  • heal heals itself 60–120
  • shooter keeps 4 squares away

A Nightmare dwarf runesmith (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP3,000
Exp2,760
Melee0–135
Arm24
Speed236
  • fire forge fire 135–330 (spell, range 7)
  • earth thrown stone 105–285 (thrown, range 6)
  • death nightmare pulse 45–90 (around itself, radius 1)
  • fire hellfire 66–135 (around itself, radius 2)
  • lifedrain soul drain 45–90 (spell, range 4, heals it)
  • heal heals itself 60–120
  • shooter keeps 4 squares away

A Hell dwarf runesmith (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak todeath +5%energy +5%ice +5%
Resistsearth -60%fire -50%

Task: 25 kills → 5,750 exp or 3,450 gold all amounts

Loot

LootChanceCount
gold coin70%1–55
iron ore50%1
blank rune15%1–2
fireball rune6%1
strong mana potion6%1
explosion rune5%1
crystal orb1%1
runesteel sword1%1
mithril ore0.8%1
sunwood wand0.8%1
sage ring0.6%1
stonebreaker maul0.5%1
tome of ashes0.3%1

≈ 91 gold a kill (coins 20 + items at NPC prices)

Where

How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.

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Open it in the wiki All monsters

Monsters of about the same level