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Minotaur flamecaller

Humanoidslevel 41

Overview

HP460
Exp420
Melee0–40
Arm22
Speed180
  • fire fire strike 45–115 (spell, range 7)
  • fire fire burst 30–90 (ball, radius 1, range 7)
  • heal heals itself 70–130
  • shooter keeps 4 squares away
HP1,380
Exp1,260
Melee0–80
Arm22
Speed225
  • fire fire strike 90–230 (spell, range 7)
  • fire fire burst 60–180 (ball, radius 1, range 7)
  • death nightmare pulse 26–52 (around itself, radius 1)
  • heal heals itself 70–130
  • shooter keeps 4 squares away

A Nightmare minotaur flamecaller (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP2,760
Exp2,520
Melee0–120
Arm22
Speed243
  • fire fire strike 135–345 (spell, range 7)
  • fire fire burst 90–270 (ball, radius 1, range 7)
  • death nightmare pulse 39–78 (around itself, radius 1)
  • fire hellfire 60–120 (around itself, radius 2)
  • lifedrain soul drain 39–78 (spell, range 4, heals it)
  • heal heals itself 70–130
  • shooter keeps 4 squares away

A Hell minotaur flamecaller (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak toice +15%physical +5%
Resistsfire -80%earth -10%energy -10%

Task: 25 kills → 5,250 exp or 3,150 gold all amounts

Loot

LootChanceCount
gold coin70%1–55
minotaur horn45%1
strong mana potion6%1
great fireball rune6%1
wizard robe3%1
ember wand1%1
moonsilk robe0.8%1
cinder wand0.8%1
garnet pendant0.5%1
ashweave hood0.3%1

≈ 86 gold a kill (coins 20 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level