Minotaur flamecaller
Overview
- fire fire strike 45–115 (spell, range 7)
- fire fire burst 30–90 (ball, radius 1, range 7)
- heal heals itself 70–130
- shooter keeps 4 squares away
- fire fire strike 90–230 (spell, range 7)
- fire fire burst 60–180 (ball, radius 1, range 7)
- death nightmare pulse 26–52 (around itself, radius 1)
- heal heals itself 70–130
- shooter keeps 4 squares away
A Nightmare minotaur flamecaller (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- fire fire strike 135–345 (spell, range 7)
- fire fire burst 90–270 (ball, radius 1, range 7)
- death nightmare pulse 39–78 (around itself, radius 1)
- fire hellfire 60–120 (around itself, radius 2)
- lifedrain soul drain 39–78 (spell, range 4, heals it)
- heal heals itself 70–130
- shooter keeps 4 squares away
A Hell minotaur flamecaller (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 5,250 exp or 3,150 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 70% | 1–55 | |
| 45% | 1 | |
| 6% | 1 | |
| 6% | 1 | |
| 3% | 1 | |
| 1% | 1 | |
| 0.8% | 1 | |
| 0.8% | 1 | |
| 0.5% | 1 | |
| 0.3% | 1 |
≈ 86 gold a kill (coins 20 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.