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Crocodile

Beastslevel 38

Overview

HP620
Exp360
Melee0–150
Arm30
Speed294
  • physical death roll 40–110 (spell, range 1)
HP1,860
Exp1,080
Melee0–300
Arm30
Speed367
  • physical death roll 80–220 (spell, range 1)
  • death nightmare pulse 100–200 (around itself, radius 1)

A Nightmare crocodile (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP3,720
Exp2,160
Melee0–450
Arm30
Speed396
  • physical death roll 120–330 (spell, range 1)
  • death nightmare pulse 150–300 (around itself, radius 1)
  • fire hellfire 225–450 (around itself, radius 2)
  • lifedrain soul drain 150–300 (spell, range 4, heals it)

A Hell crocodile (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak toice +15%energy +10%fire +5%
Resistsearth -10%physical -10%

Task: 25 kills → 4,500 exp or 2,700 gold all amounts

Loot

LootChanceCount
gold coin80%1–50
crocodile hide45%1
strong health potion4%1
scale vest0.8%1
scale leggings0.8%1
runesteel greataxe0.5%1
wyvernhide vest0.4%1
orcish cleaver0.3%1

≈ 78 gold a kill (coins 20 + items at NPC prices)

Where

How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.

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Open it in the wiki All monsters

Monsters of about the same level