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Minotaur guard

Humanoidslevel 36

Overview

HP520
Exp320
Melee0–115
Arm32
Speed288
HP1,560
Exp960
Melee0–230
Arm32
Speed360
  • death nightmare pulse 76–152 (around itself, radius 1)

A Nightmare minotaur guard (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP3,120
Exp1,920
Melee0–345
Arm32
Speed388
  • death nightmare pulse 114–228 (around itself, radius 1)
  • fire hellfire 171–345 (around itself, radius 2)
  • lifedrain soul drain 114–228 (spell, range 4, heals it)

A Hell minotaur guard (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak toenergy +5%ice +5%
Resistsphysical -15%earth -10%fire -5%holy -5%

Task: 25 kills → 4,000 exp or 2,400 gold all amounts

Loot

LootChanceCount
gold coin80%1–55
minotaur horn50%1
battle axe5%1
steel shield5%1
strong health potion5%1
plate armor2%1
barbute1.2%1
bearded axe1%1
kite shield0.8%1
plate greaves0.8%1
runesteel greataxe0.5%1
runesteel greatsword0.4%1

≈ 79 gold a kill (coins 22 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level