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Classes

Three classes, picked when the character is made and never changed. Items say which class may use them; what really sets the classes apart is how hit points, mana and capacity grow and how fast each skill trains.

Warrior

The front line

The front line and the lurer. The most hit points and capacity, the fastest sword, axe and club training, the heaviest armour and a shield that blocks blows outright. Spells built on the weapon in hand: berserk (dru kru, a whirlwind round you every 4 seconds, as strong as the more monsters stand beside you) and brutal strike (kar kru, a crushing blow at one creature every 6 seconds), plus light healing (velu), which runs on the healing clock - you can heal and strike in the same second. Both grow with the weapon in hand and its skill, then with level. A warrior's magic level climbs slowest of all, so of the runes it is the explosion that counts: it grows with level far more than with magic.

Weapons: Swords, axes and clubs in one hand, a shield in the other.

Growth

Level1820355080100
Hit points1502554356608851,3351,635
Mana540100175250400500
Capacity8001,1501,7502,5003,2504,7505,750

Per level: +15 hit points, +5 mana, +50 capacity. Regenerates 1 hit point every 6 s and 1 mana every 6 s - promoted (see the promotion under How things work), 2 hit points every 6 s and 2 mana every 6 s.

Training

Melee (sword, axe, club)fast
Distancevery slow
Shieldingfast
Magic levelvery slow

Starting kit

What to use

Swordsdaggershort swordiron falchion8bronze gladius14long sword20runesteel sword27runesteel greatsword30ashen blade35rimesteel blade45drakefang sword55sunsteel sword65sunsteel greatsword70nightfall blade80obsidian blade100dawnguard blade100ashbrand100obsidian greatsword105dreadfang sword120
Axesfelling axebattle axe8bronze labrys14bearded axe20runesteel axe27runesteel greataxe30orcish cleaver35rimesteel axe45wyrmbite axe55sunsteel axe65sunsteel greataxe70headsman axe80obsidian axe100obsidian greataxe105tyrant cleaver120
Clubscudgelwar hammer8bronze flail14flanged mace20runesteel hammer27runesteel greathammer30stonebreaker maul35rimesteel mace45skyforge hammer55sunsteel mace65sunsteel greathammer70titan maul80obsidian hammer100obsidian greathammer105hive crusher120
Shields and spellbookswooden shieldsteel shield8kite shield20runesteel shield27bastion shield35rimesteel shield45drakescale shield55sunsteel shield65nightguard shield80obsidian shield100dreadbone shield120
Helmets and hatscopper helmetiron helmet8barbute20ashen helm35rimesteel helm45drakescale helm55nightguard helm80obsidian helm100dawnguard helm100dreadbone helm120
Armours and robescopper cuirasschain mail8plate armor20ashen plate35rimesteel plate45drakescale mail55nightguard plate80obsidian plate100dawnguard plate100demonforged plate100dreadbone plate120
Legsleather legschain leggings8plate greaves20ashen greaves35rimesteel greaves45drakescale legs55nightguard legs80obsidian greaves100dawnguard greaves100dreadbone greaves120
Bootshunting bootsironshod boots8stalker boots20ashen sabatons35windstrider boots55blackiron sabatons80warden boots100tyrant treads120
Amuletsbone charmgarlic charm20garnet pendant20warding amulet35dragon tooth necklace55nightguard medallion80sigil of the dawn100warden amulet100brood amulet120
Ringsduelist ring20hewer ring20smiter ring20ring of vigour55axemaster ring65macemaster ring65swordmaster ring65warden ring100royal hive ring120
Ammunitionarrowbolt

Spells

WordsSpellMLMana
ilolight020
velulight healing125
kar krubrutal strike230
ilo torgreat light260
dru kruberserk330
wynhaste360

How to level

Gather what you hunt round you and let berserk work; keep velu going while you are hurt and save the potions for the big holes - that is what makes a warrior the cheapest class to keep hunting. Archers and casters that keep their distance are a warrior's bane: lure them to a wall or bring a rune.

Mage

The caster - healer and rune-maker in one

The caster: the biggest burst and the biggest area. By far the most mana and the fastest magic level - every spell and rune grows with level and magic level; strikes (kar sel / kar vor / kar nok) at one creature, fire burst (dru vor) burning everything within two squares every 3 seconds, and once the mana is there (about level 40) hell's core (dru vor tor): 1200 mana, everything within three squares, the hardest hit in the game - once every 10 seconds, so use it to kill. Every rune hits hardest in a mage's hands - sudden death from level 45 - and the magic shield (orm): while it lasts, blows drain mana before life. The fewest hit points and the least capacity: a mage pays for its power in mana potions, and dies quickly when caught without the shield.

Weapons: A wand in the weapon hand and a spellbook in the other; robes and a mage hat.

Growth

Level1820355080100
Hit points150185245320395545645
Mana402506101,0601,5102,4103,010
Capacity8009401,1801,4801,7802,3802,780

Per level: +5 hit points, +30 mana, +20 capacity. Regenerates 1 hit point every 12 s and 1 mana every 3 s - promoted (see the promotion under How things work), 2 hit points every 12 s and 2 mana every 3 s.

Training

Melee (sword, axe, club)very slow
Distancevery slow
Shieldingslow
Magic levelfast

Starting kit

What to use

Spells

WordsSpellMLMana
tesh zethconjure blank rune05
ilolight020
velulight healing125
zeth sellight magic missile140
kar nokforce strike225
velu torintense healing240
ilo torgreat light260
kar selenergy strike325
kar vorflame strike325
zeth sel torheavy magic missile370
zeth veluintense healing rune460
zeth vorfireball560
velu anheal friend770
velu vesultimate healing880
wyn torstrong haste8100
zeth vor torgreat fireball9120
zeth velu vesultimate healing rune11100
dru vorfire burst12100
ilo vesultimate light12140
zeth druexplosion12180
ormmagic shield1450
velu ulmass healing19120
zeth noksudden death25220
dru vor torhell's core301200

How to level

Alone: keep the magic shield up, kite, and carry plenty of mana potions - it is the most expensive way to hunt, and the fastest. With a warrior holding the monsters you can drop the shield, heal yourself on the healing clock and burn the whole pack: a mage gets the most out of a blocker.

Ranger

The archer

The archer: the strongest steady damage on one target. Bows and crossbows from a distance, the ethereal spear (kar fel - your best shot, every 2 seconds, through any armour), arrow rain (dru fel - a volley on your target and the squares round it), good healing magic (velu tor, velu ves) on its own clock, and runes at the ranger's own magic level, which climbs far slower than a mage's. The spells grow with the bow or crossbow, the ammunition loaded and distance skill, then level. Rangers learn to take a blow: every 10 levels give 1% natural protection against all damage (15% at most), on top of what they wear.

Weapons: A bow (arrows) or a crossbow (bolts) - both two-handed - with the ammunition in the ammo slot.

Growth

Level1820355080100
Hit points1502203404906409401,140
Mana251303105357601,2101,510
Capacity8001,0801,5602,1602,7603,9604,760

Per level: +10 hit points, +15 mana, +40 capacity. Regenerates 1 hit point every 8 s and 1 mana every 4 s - promoted (see the promotion under How things work), 2 hit points every 8 s and 2 mana every 4 s.

Training

Melee (sword, axe, club)very slow
Distancefast
Shieldingfast
Magic levelslow

Starting kit

What to use

Spells

WordsSpellMLMana
ilolight020
tesh felconjure arrow040
kar felethereal spear120
velulight healing125
velu torintense healing240
ilo torgreat light260
wynhaste360
dru felarrow rain440
velu vesultimate healing880

How to level

Keep a square or two between you and the monster, spear on cooldown, rain arrows on a group, and heal with spells while you shoot. Strong monsters keep pace with you, so do not count on outrunning them.

Experience per level

2510203040506080100
1008009,30098,800368,300917,8001,847,3003,256,8007,915,80015,694,800

Total experience to reach each level (the classic curve). You walk faster with every level (2 speed points a level over a base of 220).