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Spells and runes

Say the words in chat (or put them on a hotkey) to cast. Every spell asks for a magic level - some also a level - and costs mana; casting is what raises your magic level. Attack spells and runes share a 1 s clock, healing ones have their own. Magic ignores armour, and every hit carries its element (see a monster's weaknesses).

The words of power. A spell's words are its roots in a row - what it does, then what it is made of, then how strong - so once you know the roots you can read any spell: kar vor strikes with fire, zeth velu ves makes a rune of ultimate healing.
velu healkar strike onedru burst round youtesh conjurezeth a runeilo lightwyn hasteorm wardsel energyvor firenok deathkru blood, the bodyfel arrow, spearbri breadan to anotherul to manytor greaterves ultimate

Spells 20

SpellWordsMLManaClassesWhat it doesEffect
Lightilo020all classeslight 6 around you for 6 minutes
A small light around you for a while.
Spark
Ethereal spearkar fel120ranger15-25 physical damage + 0.3 to 0.5 × level + 0.5 to 1 × magic level + 0.65 to 1 × the biggest blow of the weapon in your hand (skill and attack - a bow or crossbow: your best shot with the ammunition loaded), to your target (or the first creature in front of you) up to 5 squares away
cooldown 2s before it can be cast again (other spells can go between)
Hurls a spear of pure force at your target: it hits like your best shot, and armour does not stop it.
Blood
Light healingvelu125all classesheals 25 + level + 2 × magic level, on you
Mends a few wounds.
Heal
Force strikekar nok225mage12-20 death damage + 0.5 to 0.7 × level + 1 to 1.6 × magic level, to your target (or the first creature in front of you) up to 3 squares away
A blow of pure death magic at your target.
Death
Brutal strikekar kru230warrior10-20 physical damage + 0.4 to 0.6 × level + 0.5 to 1 × magic level + 0.8 to 1.3 × the biggest blow of the weapon in your hand (skill and attack - a bow or crossbow: your best shot with the ammunition loaded), to your target (or the first creature in front of you)
cooldown 6s before it can be cast again (other spells can go between)
A crushing blow of the weapon in your hand at the creature beside you.
Blood
Intense healingvelu tor240magerangerheals 60 + level + 2 × magic level, on you
Heals a good part of your wounds.
HealBright
Great lightilo tor260all classeslight 8 around you for 11 minutes
A bright light around you for a good while.
Spark
Energy strikekar sel325mage8-16 energy damage + 0.5 to 0.7 × level + 1 to 1.6 × magic level, to your target (or the first creature in front of you) up to 3 squares away
Hurls a bolt of energy at your target.
Energy
Flame strikekar vor325mage10-18 fire damage + 0.5 to 0.7 × level + 1 to 1.6 × magic level, to your target (or the first creature in front of you) up to 3 squares away
Sets your target ablaze.
Flame
Berserkdru kru330warrior10-20 physical damage + 0.3 to 0.5 × level + 0.5 to 1 × magic level + 0.4 to 0.65 × the biggest blow of the weapon in your hand (skill and attack - a bow or crossbow: your best shot with the ammunition loaded), to every creature within 1 square of you
cooldown 4s before it can be cast again (other spells can go between)
A warrior whirlwind: the weapon in your hand strikes every creature around you.
Cleave
Hastewyn360warriorrangerhaste walk 30% faster for 33 seconds
Your feet carry you faster for half a minute.
Haste
Arrow raindru fel440ranger10-20 physical damage + 0.3 to 0.5 × level + 0.5 to 1 × magic level + 0.35 to 0.55 × the biggest blow of the weapon in your hand (skill and attack - a bow or crossbow: your best shot with the ammunition loaded), to every creature within 1 square of your target
cooldown 5s before it can be cast again (other spells can go between)
A rain of ethereal arrows on your target and every square round it.
Dust
Heal friendvelu an "name"770mageheals 120 + level + 2 × magic level, on the player you name
Heals another player: velu an "name".
Heal
Ultimate healingvelu ves880magerangerheals 250 + level + 2 × magic level, on you
Heals almost anything.
HealHoly
Strong hastewyn tor8100magehaste walk 38% faster for 44 seconds
The mage's haste: a quarter faster again, and it lasts longer.
Haste
Fire burstdru vor12100mage20-40 fire damage + 0.4 to 0.6 × level + 1 to 1.6 × magic level, to every creature within 2 squares of you
cooldown 3s before it can be cast again (other spells can go between)
Fire bursts out of the ground round you - everything within two squares burns.
Fire
Ultimate lightilo ves12140magelight 10 around you for 20 minutes
Daylight around you.
Spark
Magic shieldorm1450mageA shield of magic: while it lasts, blows drain your mana before they reach your life.
A shield of magic: while it lasts, blows drain your mana before they reach your life.
Shield
Mass healingvelu ul19120mageheals 100 + level + 2 × magic level, on every player within 3 squares of you (you too)
Heals every player around you.
HealWave
Hell's coredru vor tor301200mage150-250 fire damage + 1.2 to 1.6 × level + 3 to 4 × magic level, to every creature within 3 squares of you
cooldown 10s before it can be cast again (other spells can go between)
The mage's killing blow: fire bursts out of the ground all round you and everything within three squares burns - the hardest hit in the game. It takes 1200 mana, and ten seconds before it comes again.
Hellfire

Conjuring 2

SpellWordsMLManaClassesMakesEffect
Conjure blank runetesh zeth05mageblank rune ×1Spark
Conjure arrowtesh fel040rangerarrow ×15Spark

Rune making 8

Charge a blank rune with the words; it turns into the rune with its charges. Blank runes are sold by Garrick.

RuneWordsMLManaClassesMakesUses upEffect
Light magic missilezeth sel140magelight magic missile rune 5 chargesblank runeEnergy
Heavy magic missilezeth sel tor370mageheavy magic missile rune 5 chargesblank runeEnergy
Intense healing runezeth velu460mageintense healing rune 1 chargeblank runeHealBright
Fireballzeth vor560magefireball rune 2 chargesblank runeFire
Great fireballzeth vor tor9120magegreat fireball rune 2 chargesblank runeFirestorm
Ultimate healing runezeth velu ves11100mageultimate healing rune 1 chargeblank runeHealHoly
Explosionzeth dru12180mageexplosion rune 6 chargesblank runeExplosion
Sudden deathzeth nok25220magesudden death rune 1 chargeblank runeDeath

Runes 9

Anyone with the magic level can use a rune: right-click it, then click the target (right click or Escape cancels). One charge per use. The power comes from your level and magic level, whoever made it.

RuneMLLvlWhat it doesRangeBuyEffect
light magic missile rune015-10 energy damage + 0.2 to 0.3 × level + 0.6 to 1 × magic level, to the creature you aim at up to 7 squares away
A small bolt of energy at one creature.
7Caravan Master Sahir 8, Odila 8, Orla 8, Sindri 8
per charge
Energy
intense healing rune11heals 60 + level + 2 × magic level, on the creature you aim at (yourself included)
Heals the creature it is used on.
7Caravan Master Sahir 95, Odila 95, Orla 95, Sindri 95
per charge
HealBright
heavy magic missile rune3110-20 energy damage + 0.25 to 0.35 × level + 1 to 1.8 × magic level, to the creature you aim at up to 7 squares away
A heavy bolt of energy at one creature.
7Caravan Master Sahir 25, Odila 25, Orla 25, Sindri 25
per charge
Energy
fireball rune4115-30 fire damage + 0.35 to 0.45 × level + 2.4 to 3.2 × magic level, to every creature within 1 square of the square you aim at
Fire on the target tile and the tiles around it - a smaller blast than the great fireball, but each creature in it burns a little harder.
7Caravan Master Sahir 30, Odila 30, Orla 30, Sindri 30
per charge
Fire
ultimate healing rune41heals 200 + level + 2 × magic level, on the creature you aim at (yourself included)
Heals the creature it is used on a great deal.
7Caravan Master Sahir 175, Odila 175, Orla 175, Sindri 175
per charge
HealHoly
magic wall rune41Raises a wall of magic on a square for fifteen seconds. Nobody walks through it and nothing thrown or cast passes it. Not on a creature or over a hole - on a stair it shuts the way up or down.
Raises a wall of magic on a square for fifteen seconds. Nobody walks through it and nothing thrown or cast passes it. Not on a creature or over a hole - on a stair it shuts the way up or down.
7Caravan Master Sahir 450, Odila 450, Orla 450, Sindri 450
per charge
Energy
explosion rune62320-40 physical damage + 0.9 to 1.3 × level + 0.4 to 0.7 × magic level, to a cross round the square you aim at
A blast in a cross round the target - physical, not fire. Most of its power comes from your level, little from magic, so it is the rune a warrior or a ranger can count on - a mage still hits a bit harder.
7Caravan Master Sahir 45, Odila 45, Orla 45, Sindri 45
per charge
Explosion
great fireball rune12115-30 fire damage + 0.3 to 0.45 × level + 2 to 2.8 × magic level, to every creature within 2 squares of the square you aim at
A great burst of fire over a wide area.
7Caravan Master Sahir 75, Odila 75, Orla 75, Sindri 75
per charge
Firestorm
sudden death rune1545100-150 death damage + 0.5 to 0.7 × level + 3.2 to 4 × magic level, to the creature you aim at up to 7 squares away
A killing bolt at one creature.
7Caravan Master Sahir 200, Odila 200, Orla 200, Sindri 200
per charge
Death