Spells and runes
Say the words in chat (or put them on a hotkey) to cast. Every spell asks for a magic level - some also a level - and costs mana; casting is what raises your magic level. Attack spells and runes share a 1 s clock, healing ones have their own. Magic ignores armour, and every hit carries its element (see a monster's weaknesses).
The words of power. A spell's words are its roots in a row - what it does, then what it is made of, then how strong - so once you know the roots you can read any spell: kar vor strikes with fire, zeth velu ves makes a rune of ultimate healing.
velu healkar strike onedru burst round youtesh conjurezeth a runeilo lightwyn hasteorm wardsel energyvor firenok deathkru blood, the bodyfel arrow, spearbri breadan to anotherul to manytor greaterves ultimate
Spells 20
| Spell | Words | ML | Mana | Classes | What it does | Effect |
|---|---|---|---|---|---|---|
| ilo | 0 | 20 | all classes | light 6 around you for 6 minutes A small light around you for a while. | ||
| kar fel | 1 | 20 | ranger | 15-25 physical damage + 0.3 to 0.5 × level + 0.5 to 1 × magic level + 0.65 to 1 × the biggest blow of the weapon in your hand (skill and attack - a bow or crossbow: your best shot with the ammunition loaded), to your target (or the first creature in front of you) up to 5 squares away cooldown 2s before it can be cast again (other spells can go between) Hurls a spear of pure force at your target: it hits like your best shot, and armour does not stop it. | ||
| velu | 1 | 25 | all classes | heals 25 + level + 2 × magic level, on you Mends a few wounds. | ||
| kar nok | 2 | 25 | mage | 12-20 death damage + 0.5 to 0.7 × level + 1 to 1.6 × magic level, to your target (or the first creature in front of you) up to 3 squares away A blow of pure death magic at your target. | ||
| kar kru | 2 | 30 | warrior | 10-20 physical damage + 0.4 to 0.6 × level + 0.5 to 1 × magic level + 0.8 to 1.3 × the biggest blow of the weapon in your hand (skill and attack - a bow or crossbow: your best shot with the ammunition loaded), to your target (or the first creature in front of you) cooldown 6s before it can be cast again (other spells can go between) A crushing blow of the weapon in your hand at the creature beside you. | ||
| velu tor | 2 | 40 | mageranger | heals 60 + level + 2 × magic level, on you Heals a good part of your wounds. | ||
| ilo tor | 2 | 60 | all classes | light 8 around you for 11 minutes A bright light around you for a good while. | ||
| kar sel | 3 | 25 | mage | 8-16 energy damage + 0.5 to 0.7 × level + 1 to 1.6 × magic level, to your target (or the first creature in front of you) up to 3 squares away Hurls a bolt of energy at your target. | ||
| kar vor | 3 | 25 | mage | 10-18 fire damage + 0.5 to 0.7 × level + 1 to 1.6 × magic level, to your target (or the first creature in front of you) up to 3 squares away Sets your target ablaze. | ||
| dru kru | 3 | 30 | warrior | 10-20 physical damage + 0.3 to 0.5 × level + 0.5 to 1 × magic level + 0.4 to 0.65 × the biggest blow of the weapon in your hand (skill and attack - a bow or crossbow: your best shot with the ammunition loaded), to every creature within 1 square of you cooldown 4s before it can be cast again (other spells can go between) A warrior whirlwind: the weapon in your hand strikes every creature around you. | ||
| wyn | 3 | 60 | warriorranger | haste walk 30% faster for 33 seconds Your feet carry you faster for half a minute. | ||
| dru fel | 4 | 40 | ranger | 10-20 physical damage + 0.3 to 0.5 × level + 0.5 to 1 × magic level + 0.35 to 0.55 × the biggest blow of the weapon in your hand (skill and attack - a bow or crossbow: your best shot with the ammunition loaded), to every creature within 1 square of your target cooldown 5s before it can be cast again (other spells can go between) A rain of ethereal arrows on your target and every square round it. | ||
| velu an "name" | 7 | 70 | mage | heals 120 + level + 2 × magic level, on the player you name Heals another player: velu an "name". | ||
| velu ves | 8 | 80 | mageranger | heals 250 + level + 2 × magic level, on you Heals almost anything. | ||
| wyn tor | 8 | 100 | mage | haste walk 38% faster for 44 seconds The mage's haste: a quarter faster again, and it lasts longer. | ||
| dru vor | 12 | 100 | mage | 20-40 fire damage + 0.4 to 0.6 × level + 1 to 1.6 × magic level, to every creature within 2 squares of you cooldown 3s before it can be cast again (other spells can go between) Fire bursts out of the ground round you - everything within two squares burns. | ||
| ilo ves | 12 | 140 | mage | light 10 around you for 20 minutes Daylight around you. | ||
| orm | 14 | 50 | mage | A shield of magic: while it lasts, blows drain your mana before they reach your life. A shield of magic: while it lasts, blows drain your mana before they reach your life. | ||
| velu ul | 19 | 120 | mage | heals 100 + level + 2 × magic level, on every player within 3 squares of you (you too) Heals every player around you. | ||
| dru vor tor | 30 | 1200 | mage | 150-250 fire damage + 1.2 to 1.6 × level + 3 to 4 × magic level, to every creature within 3 squares of you cooldown 10s before it can be cast again (other spells can go between) The mage's killing blow: fire bursts out of the ground all round you and everything within three squares burns - the hardest hit in the game. It takes 1200 mana, and ten seconds before it comes again. |
Conjuring 2
| Spell | Words | ML | Mana | Classes | Makes | Effect |
|---|---|---|---|---|---|---|
| tesh zeth | 0 | 5 | mage | |||
| tesh fel | 0 | 40 | ranger |
Rune making 8
Charge a blank rune with the words; it turns into the rune with its charges. Blank runes are sold by Garrick.
| Rune | Words | ML | Mana | Classes | Makes | Uses up | Effect |
|---|---|---|---|---|---|---|---|
| zeth sel | 1 | 40 | mage | ||||
| zeth sel tor | 3 | 70 | mage | ||||
| zeth velu | 4 | 60 | mage | ||||
| zeth vor | 5 | 60 | mage | ||||
| zeth vor tor | 9 | 120 | mage | ||||
| zeth velu ves | 11 | 100 | mage | ||||
| zeth dru | 12 | 180 | mage | ||||
| zeth nok | 25 | 220 | mage |
Runes 9
Anyone with the magic level can use a rune: right-click it, then click the target (right click or Escape cancels). One charge per use. The power comes from your level and magic level, whoever made it.
| Rune | ML | Lvl | What it does | Range | Buy | Effect |
|---|---|---|---|---|---|---|
| 0 | 1 | 5-10 energy damage + 0.2 to 0.3 × level + 0.6 to 1 × magic level, to the creature you aim at up to 7 squares away A small bolt of energy at one creature. | 7 | Caravan Master Sahir 8, Odila 8, Orla 8, Sindri 8 per charge | ||
| 1 | 1 | heals 60 + level + 2 × magic level, on the creature you aim at (yourself included) Heals the creature it is used on. | 7 | Caravan Master Sahir 95, Odila 95, Orla 95, Sindri 95 per charge | ||
| 3 | 1 | 10-20 energy damage + 0.25 to 0.35 × level + 1 to 1.8 × magic level, to the creature you aim at up to 7 squares away A heavy bolt of energy at one creature. | 7 | Caravan Master Sahir 25, Odila 25, Orla 25, Sindri 25 per charge | ||
| 4 | 1 | 15-30 fire damage + 0.35 to 0.45 × level + 2.4 to 3.2 × magic level, to every creature within 1 square of the square you aim at Fire on the target tile and the tiles around it - a smaller blast than the great fireball, but each creature in it burns a little harder. | 7 | Caravan Master Sahir 30, Odila 30, Orla 30, Sindri 30 per charge | ||
| 4 | 1 | heals 200 + level + 2 × magic level, on the creature you aim at (yourself included) Heals the creature it is used on a great deal. | 7 | Caravan Master Sahir 175, Odila 175, Orla 175, Sindri 175 per charge | ||
| 4 | 1 | Raises a wall of magic on a square for fifteen seconds. Nobody walks through it and nothing thrown or cast passes it. Not on a creature or over a hole - on a stair it shuts the way up or down. Raises a wall of magic on a square for fifteen seconds. Nobody walks through it and nothing thrown or cast passes it. Not on a creature or over a hole - on a stair it shuts the way up or down. | 7 | Caravan Master Sahir 450, Odila 450, Orla 450, Sindri 450 per charge | ||
| 6 | 23 | 20-40 physical damage + 0.9 to 1.3 × level + 0.4 to 0.7 × magic level, to a cross round the square you aim at A blast in a cross round the target - physical, not fire. Most of its power comes from your level, little from magic, so it is the rune a warrior or a ranger can count on - a mage still hits a bit harder. | 7 | Caravan Master Sahir 45, Odila 45, Orla 45, Sindri 45 per charge | ||
| 12 | 1 | 15-30 fire damage + 0.3 to 0.45 × level + 2 to 2.8 × magic level, to every creature within 2 squares of the square you aim at A great burst of fire over a wide area. | 7 | Caravan Master Sahir 75, Odila 75, Orla 75, Sindri 75 per charge | ||
| 15 | 45 | 100-150 death damage + 0.5 to 0.7 × level + 3.2 to 4 × magic level, to the creature you aim at up to 7 squares away A killing bolt at one creature. | 7 | Caravan Master Sahir 200, Odila 200, Orla 200, Sindri 200 per charge |