Warrior
The wall that holds the line
The toughest of the three and the cheapest to keep going: in front, carrying the most, pulling whole packs onto themselves.
Signature words: dru kru · kar kru
Classes
You pick your class when you create your character, and it stays. A party of all three is stronger than the sum of its parts.
The wall that holds the line
The toughest of the three and the cheapest to keep going: in front, carrying the most, pulling whole packs onto themselves.
Signature words: dru kru · kar kru
Steady aim, long reach
Bows and crossbows from a safe distance, the best damage over a long fight and a knack for staying alive.
Signature words: tesh fel · dru fel
Fire, energy and healing
The hardest hitter against a crowd and the most fragile: heals friends, makes every rune in the game.
Signature words: dru vor tor · velu an
Compare the classes in the wiki: how each one grows, trains and gears up ›
Magic
Spells are not buttons — they are words. Press Enter, say the words, and the spell goes off; put your favourites on the hotkeys when the fights get busy. The words follow a small language of their own: velu heals, velu tor heals more, velu ves heals the most.
Runes are the mage's craft and everyone's tool - and a rune thrown at another player is always aimed by hand. Skill decides a fight, not a macro.
Your journey starts on the steps of the temple. Free to play, and the beta test is open — be there first.