Harpy
Overview
HP520
Exp340
Melee0–120
Arm18
Speed290
- physical feather darts 30–110 (thrown, range 4)
HP1,560
Exp1,020
Melee0–240
Arm18
Speed362
- physical feather darts 60–220 (thrown, range 4)
- death nightmare pulse 80–160 (around itself, radius 1)
A Nightmare harpy (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
HP3,120
Exp2,040
Melee0–360
Arm18
Speed391
- physical feather darts 90–330 (thrown, range 4)
- death nightmare pulse 120–240 (around itself, radius 1)
- fire hellfire 180–360 (around itself, radius 2)
- lifedrain soul drain 120–240 (spell, range 4, heals it)
A Hell harpy (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Weak toenergy +15%earth +10%
Task: 25 kills → 4,250 exp or 2,550 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 60% | 1–40 | |
| 45% | 1–2 | |
| 30% | 1–10 | |
| 10% | 1–8 | |
| 10% | 1–8 | |
| 6% | 1 | |
| 1% | 1 | |
| 0.6% | 1 | |
| 0.6% | 1 | |
| 0.6% | 1 | |
| 0.3% | 1 |
≈ 89 gold a kill (coins 12 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.
