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Harpy

Mysticlevel 37

Overview

HP520
Exp340
Melee0–120
Arm18
Speed290
  • physical feather darts 30–110 (thrown, range 4)
HP1,560
Exp1,020
Melee0–240
Arm18
Speed362
  • physical feather darts 60–220 (thrown, range 4)
  • death nightmare pulse 80–160 (around itself, radius 1)

A Nightmare harpy (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP3,120
Exp2,040
Melee0–360
Arm18
Speed391
  • physical feather darts 90–330 (thrown, range 4)
  • death nightmare pulse 120–240 (around itself, radius 1)
  • fire hellfire 180–360 (around itself, radius 2)
  • lifedrain soul drain 120–240 (spell, range 4, heals it)

A Hell harpy (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak toenergy +15%earth +10%

Task: 25 kills → 4,250 exp or 2,550 gold all amounts

Loot

LootChanceCount
gold coin60%1–40
harpy feather45%1–2
arrow30%1–10
steel arrow10%1–8
rimesteel arrow10%1–8
health potion6%1
long bow1%1
scale coif0.6%1
rimewood bow0.6%1
rimefur hood0.6%1
yew warbow0.3%1

≈ 89 gold a kill (coins 12 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level