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Tomb warden

Undeadlevel 39

Overview

HP560
Exp380
Melee0–140
Arm34
Speed298
HP1,680
Exp1,140
Melee0–280
Arm34
Speed372
  • death nightmare pulse 92–186 (around itself, radius 1)

A Nightmare tomb warden (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP3,360
Exp2,280
Melee0–420
Arm34
Speed402
  • death nightmare pulse 138–279 (around itself, radius 1)
  • fire hellfire 210–420 (around itself, radius 2)
  • lifedrain soul drain 138–279 (spell, range 4, heals it)

A Hell tomb warden (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak toholy +25%fire +15%
Resistsearth -30%ice -10%physical -5%
Immune todeath

Task: 25 kills → 4,750 exp or 2,850 gold all amounts

Loot

LootChanceCount
gold coin75%1–60
mummy wrappings45%1
golden scarab12%1
steel shield4%1
long sword2%1
kite shield1%1
barbute1%1
garnet pendant0.5%1
ashen helm0.3%1

≈ 86 gold a kill (coins 23 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level