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Sand priest

Undeadlevel 43

Overview

HP480
Exp460
Melee0–40
Arm22
Speed170
  • death death strike 55–125 (spell, range 7)
  • earth desert poison 40–100 (spell, range 7)
  • heal heals itself 60–120
  • shooter keeps 4 squares away
HP1,440
Exp1,380
Melee0–80
Arm22
Speed212
  • death death strike 110–250 (spell, range 7)
  • earth desert poison 80–200 (spell, range 7)
  • death nightmare pulse 26–52 (around itself, radius 1)
  • heal heals itself 60–120
  • shooter keeps 4 squares away

A Nightmare sand priest (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP2,880
Exp2,760
Melee0–120
Arm22
Speed229
  • death death strike 165–375 (spell, range 7)
  • earth desert poison 120–300 (spell, range 7)
  • death nightmare pulse 39–78 (around itself, radius 1)
  • fire hellfire 60–120 (around itself, radius 2)
  • lifedrain soul drain 39–78 (spell, range 4, heals it)
  • heal heals itself 60–120
  • shooter keeps 4 squares away

A Hell sand priest (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak toholy +25%fire +10%
Resistsearth -80%ice -5%
Immune todeath

Task: 25 kills → 5,750 exp or 3,450 gold all amounts

Loot

LootChanceCount
gold coin70%1–55
mummy wrappings45%1
golden scarab15%1
blank rune10%1
strong mana potion6%1
sudden death rune3%1
moonsilk hood1%1
sunwood wand0.6%1
ashweave hood0.4%1
sage pendant0.3%1
tome of ashes0.3%1

≈ 94 gold a kill (coins 20 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level