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Centaur

Humanoidslevel 44

Overview

HP760
Exp480
Melee0–90
Arm26
Speed240
  • physical arrow 40–140 (thrown, range 6)
  • physical aimed shot 90–170 (thrown, range 6)
  • shooter keeps 4 squares away
HP2,280
Exp1,440
Melee0–180
Arm26
Speed300
  • physical arrow 80–280 (thrown, range 6)
  • physical aimed shot 180–340 (thrown, range 6)
  • death nightmare pulse 60–120 (around itself, radius 1)
  • shooter keeps 4 squares away

A Nightmare centaur (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP4,560
Exp2,880
Melee0–270
Arm26
Speed324
  • physical arrow 120–420 (thrown, range 6)
  • physical aimed shot 270–510 (thrown, range 6)
  • death nightmare pulse 90–180 (around itself, radius 1)
  • fire hellfire 135–270 (around itself, radius 2)
  • lifedrain soul drain 90–180 (spell, range 4, heals it)
  • shooter keeps 4 squares away

A Hell centaur (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak todeath +5%energy +5%ice +5%
Resistsearth -10%holy -5%physical -5%

Task: 25 kills → 6,000 exp or 3,600 gold all amounts

Loot

LootChanceCount
gold coin85%1–60
centaur hoof50%1
arrow40%1–15
barbed arrow12%1–8
rimesteel arrow12%1–10
platinum coin10%1
strong health potion6%1
strong mana potion4%1
long bow2%1
yew warbow0.8%1
rimewood bow0.8%1

≈ 124 gold a kill (coins 36 + items at NPC prices)

Where

How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.

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Open it in the wiki All monsters

Monsters of about the same level