Centaur
Overview
- physical arrow 40–140 (thrown, range 6)
- physical aimed shot 90–170 (thrown, range 6)
- shooter keeps 4 squares away
- physical arrow 80–280 (thrown, range 6)
- physical aimed shot 180–340 (thrown, range 6)
- death nightmare pulse 60–120 (around itself, radius 1)
- shooter keeps 4 squares away
A Nightmare centaur (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- physical arrow 120–420 (thrown, range 6)
- physical aimed shot 270–510 (thrown, range 6)
- death nightmare pulse 90–180 (around itself, radius 1)
- fire hellfire 135–270 (around itself, radius 2)
- lifedrain soul drain 90–180 (spell, range 4, heals it)
- shooter keeps 4 squares away
A Hell centaur (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 6,000 exp or 3,600 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 85% | 1–60 | |
| 50% | 1 | |
| 40% | 1–15 | |
| 12% | 1–8 | |
| 12% | 1–10 | |
| 10% | 1 | |
| 6% | 1 | |
| 4% | 1 | |
| 2% | 1 | |
| 0.8% | 1 | |
| 0.8% | 1 |
≈ 124 gold a kill (coins 36 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.