Bonebeast
Overview
- earth envenom 50–90 (spell, range 5)
- lifedrain life drain berserk 25–47 (around itself, radius 1)
- heal heals itself 30–60
- earth envenom 100–180 (spell, range 5)
- lifedrain life drain berserk 50–94 (around itself, radius 1)
- death nightmare pulse 132–266 (around itself, radius 1)
- heal heals itself 30–60
A Nightmare bonebeast (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- earth envenom 150–270 (spell, range 5)
- lifedrain life drain berserk 75–141 (around itself, radius 1)
- death nightmare pulse 198–399 (around itself, radius 1)
- fire hellfire 300–600 (around itself, radius 2)
- lifedrain soul drain 198–399 (spell, range 4, heals it)
- heal heals itself 30–60
A Hell bonebeast (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 7,250 exp or 4,350 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 80% | 1–90 | |
| 45% | 1–2 | |
| 8% | 1 | |
| 4% | 1 | |
| 2% | 1 | |
| 0.8% | 1 | |
| 0.7% | 1 | |
| 0.7% | 1 | |
| 0.5% | 1 |
≈ 154 gold a kill (coins 36 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.
