Dragon lord hatchling
Overview
- fire fire wave 90–137 (wave, range 5)
- fire fireball 55–105 (ball, radius 1, range 6)
- heal heals itself 40–53
- fire fire wave 180–274 (wave, range 5)
- fire fireball 110–210 (ball, radius 1, range 6)
- death nightmare pulse 86–172 (around itself, radius 1)
- heal heals itself 40–53
A Nightmare dragon lord hatchling (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- fire fire wave 270–411 (wave, range 5)
- fire fireball 165–315 (ball, radius 1, range 6)
- death nightmare pulse 129–258 (around itself, radius 1)
- fire hellfire 195–390 (around itself, radius 2)
- lifedrain soul drain 129–258 (spell, range 4, heals it)
- heal heals itself 40–53
A Hell dragon lord hatchling (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 8,063 exp or 4,838 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 85% | 1–90 | |
| 30% | 1 | |
| 6% | 1 | |
| 4% | 1 | |
| 3% | 1 | |
| 1% | 1 | |
| 0.8% | 1 | |
| 0.5% | 1 | |
| 0.4% | 1 | |
| 0.4% | 1 | |
| 0.3% | 1 | |
| 0.2% | 1 | |
| 0.2% | 1 |
≈ 188 gold a kill (coins 39 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.
