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Dragon lord hatchling

Mysticlevel 51

Overview

HP750
Exp645
Melee0–130
Arm29
Speed328
  • fire fire wave 90–137 (wave, range 5)
  • fire fireball 55–105 (ball, radius 1, range 6)
  • heal heals itself 40–53
HP2,250
Exp1,935
Melee0–260
Arm29
Speed410
  • fire fire wave 180–274 (wave, range 5)
  • fire fireball 110–210 (ball, radius 1, range 6)
  • death nightmare pulse 86–172 (around itself, radius 1)
  • heal heals itself 40–53

A Nightmare dragon lord hatchling (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP4,500
Exp3,870
Melee0–390
Arm29
Speed442
  • fire fire wave 270–411 (wave, range 5)
  • fire fireball 165–315 (ball, radius 1, range 6)
  • death nightmare pulse 129–258 (around itself, radius 1)
  • fire hellfire 195–390 (around itself, radius 2)
  • lifedrain soul drain 129–258 (spell, range 4, heals it)
  • heal heals itself 40–53

A Hell dragon lord hatchling (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak toice +10%energy +5%
Resistsearth -75%
Immune tofire

Task: 25 kills → 8,063 exp or 4,838 gold all amounts

Loot

LootChanceCount
gold coin85%1–90
red dragon scale30%1
health potion6%1
strong health potion4%1
strong mana potion3%1
garnet pendant1%1
ashen helm0.8%1
dragon tooth necklace0.5%1
drakescale helm0.4%1
drakescale legs0.4%1
sunsteel shield0.3%1
drakebone bow0.2%1
storm wand0.2%1

≈ 188 gold a kill (coins 39 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level