Minotaur champion
Overview
- physical thrown axe 30–140 (thrown, range 5)
- physical thrown axe 60–280 (thrown, range 5)
- death nightmare pulse 116–232 (around itself, radius 1)
A Nightmare minotaur champion (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- physical thrown axe 90–420 (thrown, range 5)
- death nightmare pulse 174–348 (around itself, radius 1)
- fire hellfire 261–525 (around itself, radius 2)
- lifedrain soul drain 174–348 (spell, range 4, heals it)
A Hell minotaur champion (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 7,750 exp or 4,650 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 90% | 1–80 | |
| 70% | 1 | |
| 15% | 1 | |
| 10% | 1 | |
| 4% | 1 | |
| 3% | 1 | |
| 2% | 1 | |
| 0.8% | 1 | |
| 0.6% | 1 | |
| 0.6% | 1 | |
| 0.6% | 1 | |
| 0.4% | 1 | |
| 0.3% | 1 | |
| 0.2% | 1 |
≈ 172 gold a kill (coins 51 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.
