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Minotaur champion

Humanoidslevel 50

Overview

HP880
Exp620
Melee0–175
Arm34
Speed326
  • physical thrown axe 30–140 (thrown, range 5)
HP2,640
Exp1,860
Melee0–350
Arm34
Speed407
  • physical thrown axe 60–280 (thrown, range 5)
  • death nightmare pulse 116–232 (around itself, radius 1)

A Nightmare minotaur champion (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP5,280
Exp3,720
Melee0–525
Arm34
Speed440
  • physical thrown axe 90–420 (thrown, range 5)
  • death nightmare pulse 174–348 (around itself, radius 1)
  • fire hellfire 261–525 (around itself, radius 2)
  • lifedrain soul drain 174–348 (spell, range 4, heals it)

A Hell minotaur champion (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak todeath +5%energy +5%ice +5%
Resistsearth -10%physical -10%fire -5%

Task: 25 kills → 7,750 exp or 4,650 gold all amounts

Loot

LootChanceCount
gold coin90%1–80
minotaur horn70%1
platinum coin15%1
strong health potion10%1
war hammer4%1
flanged mace3%1
plate greaves2%1
rimesteel axe0.8%1
stonebreaker maul0.6%1
duelist ring0.6%1
rimesteel blade0.6%1
bastion shield0.4%1
axemaster ring0.3%1
ashen plate0.2%1

≈ 172 gold a kill (coins 51 + items at NPC prices)

Where

How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.

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Open it in the wiki All monsters

Monsters of about the same level