
Dragon
Overview
- fire fire wave 100–170 (wave, range 7)
- fire great fireball 60–140 (ball, radius 1, range 7)
- heal heals itself 40–70
- fire fire wave 200–340 (wave, range 7)
- fire great fireball 120–280 (ball, radius 1, range 7)
- death nightmare pulse 80–160 (around itself, radius 1)
- heal heals itself 40–70
A Nightmare dragon (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- fire fire wave 300–510 (wave, range 7)
- fire great fireball 180–420 (ball, radius 1, range 7)
- death nightmare pulse 120–240 (around itself, radius 1)
- fire hellfire 180–360 (around itself, radius 2)
- lifedrain soul drain 120–240 (spell, range 4, heals it)
- heal heals itself 40–70
A Hell dragon (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 8,750 exp or 5,250 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 90% | 1–100 | |
| 60% | 1–2 | |
| 20% | 1 | |
| 15% | 1–2 | |
| 8% | 1 | |
| 8% | 1–6 | |
| 6% | 1 | |
| 5% | 1 | |
| 5% | 1 | |
| 2% | 1 | |
| 2% | 1 | |
| 0.7% | 1 | |
| 0.7% | 1 | |
| 0.5% | 1 | |
| 0.5% | 1 | |
| 0.4% | 1 | |
| 0.4% | 1 | |
| 0.3% | 1 | |
| 0.3% | 1 |
≈ 338 gold a kill (coins 65 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.