Sandstone golem
Overview
- physical hurled stone 60–150 (thrown, range 5)
- earth sandquake 50–120 (around itself, radius 1)
- physical hurled stone 120–300 (thrown, range 5)
- earth sandquake 100–240 (around itself, radius 1)
- death nightmare pulse 126–252 (around itself, radius 1)
A Nightmare sandstone golem (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- physical hurled stone 180–450 (thrown, range 5)
- earth sandquake 150–360 (around itself, radius 1)
- death nightmare pulse 189–378 (around itself, radius 1)
- fire hellfire 285–570 (around itself, radius 2)
- lifedrain soul drain 189–378 (spell, range 4, heals it)
A Hell sandstone golem (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 9,500 exp or 5,700 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 85% | 1–70 | |
| 30% | 1 | |
| 15% | 1 | |
| 15% | 1 | |
| 6% | 1 | |
| 6% | 1 | |
| 0.8% | 1 | |
| 0.6% | 1 | |
| 0.5% | 1 | |
| 0.4% | 1 | |
| 0.3% | 1 |
≈ 169 gold a kill (coins 45 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.
