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Sandstone golem

Mysticlevel 55

Overview

HP1,150
Exp760
Melee0–190
Arm44
Speed338
  • physical hurled stone 60–150 (thrown, range 5)
  • earth sandquake 50–120 (around itself, radius 1)
HP3,450
Exp2,280
Melee0–380
Arm44
Speed422
  • physical hurled stone 120–300 (thrown, range 5)
  • earth sandquake 100–240 (around itself, radius 1)
  • death nightmare pulse 126–252 (around itself, radius 1)

A Nightmare sandstone golem (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP6,900
Exp4,560
Melee0–570
Arm44
Speed456
  • physical hurled stone 180–450 (thrown, range 5)
  • earth sandquake 150–360 (around itself, radius 1)
  • death nightmare pulse 189–378 (around itself, radius 1)
  • fire hellfire 285–570 (around itself, radius 2)
  • lifedrain soul drain 189–378 (spell, range 4, heals it)

A Hell sandstone golem (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak toenergy +15%ice +5%
Resistsdeath -30%physical -25%fire -10%
Immune toearth

Task: 25 kills → 9,500 exp or 5,700 gold all amounts

Loot

LootChanceCount
gold coin85%1–70
sandstone core30%1
golem heartstone15%1
platinum coin15%1
strong health potion6%1
strong mana potion6%1
stonebreaker maul0.8%1
bastion shield0.6%1
rimesteel greaves0.5%1
skyforge hammer0.4%1
sunsteel mace0.3%1

≈ 169 gold a kill (coins 45 + items at NPC prices)

Where

How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.

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Open it in the wiki All monsters

Monsters of about the same level