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Banshee

Undeadlevel 60

Overview

HP1,000
Exp900
Melee0–100
Arm25
Speed346
  • lifedrain wail 100–200 (around itself, radius 2)
  • death death touch 55–350 (spell, range 1)
  • heal heals itself 120–190
HP3,000
Exp2,700
Melee0–200
Arm25
Speed432
  • lifedrain wail 200–400 (around itself, radius 2)
  • death death touch 110–700 (spell, range 1)
  • death nightmare pulse 66–132 (around itself, radius 1)
  • heal heals itself 120–190

A Nightmare banshee (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP6,000
Exp5,400
Melee0–300
Arm25
Speed467
  • lifedrain wail 300–600 (around itself, radius 2)
  • death death touch 165–1050 (spell, range 1)
  • death nightmare pulse 99–198 (around itself, radius 1)
  • fire hellfire 150–300 (around itself, radius 2)
  • lifedrain soul drain 99–198 (spell, range 4, heals it)
  • heal heals itself 120–190

A Hell banshee (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak toholy +25%
Immune todeath earth fire lifedrain

Task: 25 kills → 11,250 exp or 6,750 gold all amounts

Loot

LootChanceCount
gold coin85%1–80
banshee veil35%1
strong mana potion8%1
mana potion4%1
spellbook2%1
blue robe2%1
lichweave hood0.7%1
lichweave leggings0.7%1
lich codex0.4%1
ring of vigour0.4%1
archmage ring0.3%1

≈ 206 gold a kill (coins 34 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level