Lich
Overview
HP880
Exp900
Melee0–75
Arm50
Speed346
- lifedrain life drain beam 140–190 (wave, range 7)
- lifedrain life drain 200–245 (spell, range 1, heals it)
- lifedrain life drain berserk 130–195 (around itself, radius 1)
- heal heals itself 80–100
HP2,640
Exp2,700
Melee0–150
Arm50
Speed432
- lifedrain life drain beam 280–380 (wave, range 7)
- lifedrain life drain 400–490 (spell, range 1, heals it)
- lifedrain life drain berserk 260–390 (around itself, radius 1)
- death nightmare pulse 50–100 (around itself, radius 1)
- heal heals itself 80–100
A Nightmare lich (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
HP5,280
Exp5,400
Melee0–225
Arm50
Speed467
- lifedrain life drain beam 420–570 (wave, range 7)
- lifedrain life drain 600–735 (spell, range 1, heals it)
- lifedrain life drain berserk 390–585 (around itself, radius 1)
- death nightmare pulse 75–150 (around itself, radius 1)
- fire hellfire 111–225 (around itself, radius 2)
- lifedrain soul drain 75–150 (spell, range 4, heals it)
- heal heals itself 80–100
A Hell lich (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Weak toholy +20%
Resistsenergy -80%
Immune todeath earth lifedrain
Task: 25 kills → 11,250 exp or 6,750 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 90% | 1–100 | |
| 30% | 1 | |
| 15% | 1 | |
| 12% | 1 | |
| 8% | 1 | |
| 5% | 1 | |
| 1% | 1 | |
| 0.8% | 1 | |
| 0.8% | 1 | |
| 0.7% | 1 | |
| 0.7% | 1 | |
| 0.7% | 1 | |
| 0.6% | 1 | |
| 0.4% | 1 | |
| 0.1% | 1 |
≈ 391 gold a kill (coins 60 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.