Spitter
Overview
- earth acid spit 80–160 (spell, range 6)
- earth acid ball 60–130 (ball, radius 1, range 5)
- earth acid spit 160–320 (spell, range 6)
- earth acid ball 120–260 (ball, radius 1, range 5)
- death nightmare pulse 100–200 (around itself, radius 1)
A Nightmare spitter (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- earth acid spit 240–480 (spell, range 6)
- earth acid ball 180–390 (ball, radius 1, range 5)
- death nightmare pulse 150–300 (around itself, radius 1)
- fire hellfire 225–450 (around itself, radius 2)
- lifedrain soul drain 150–300 (spell, range 4, heals it)
A Hell spitter (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 13,750 exp or 8,250 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 90% | 1–90 | |
| 35% | 1 | |
| 15% | 1 | |
| 5% | 1 | |
| 5% | 1 | |
| 0.8% | 1 | |
| 0.6% | 1 | |
| 0.6% | 1 | |
| 0.5% | 1 | |
| 0.4% | 1 | |
| 0.4% | 1 | |
| 0.3% | 1 | |
| 0.3% | 1 | |
| 0.2% | 1 |
≈ 255 gold a kill (coins 56 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.