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Griffin

Mysticlevel 76

Overview

HP1,750
Exp1,450
Melee0–240
Arm34
Speed374
  • physical wing gust 80–160 (wave, range 4)
  • physical dive 100–175 (thrown, range 4)
HP5,250
Exp4,350
Melee0–480
Arm34
Speed467
  • physical wing gust 160–320 (wave, range 4)
  • physical dive 200–350 (thrown, range 4)
  • death nightmare pulse 160–320 (around itself, radius 1)

A Nightmare griffin (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP10,500
Exp8,700
Melee0–720
Arm34
Speed504
  • physical wing gust 240–480 (wave, range 4)
  • physical dive 300–525 (thrown, range 4)
  • death nightmare pulse 240–480 (around itself, radius 1)
  • fire hellfire 360–720 (around itself, radius 2)
  • lifedrain soul drain 240–480 (spell, range 4, heals it)

A Hell griffin (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak toenergy +10%
Resistsearth -20%physical -5%

Task: 25 kills → 18,125 exp or 10,875 gold all amounts

Loot

LootChanceCount
gold coin90%1–100
griffin feather40%1–2
platinum coin30%1–2
strong health potion10%1
sunsteel arrow10%1–10
great health potion6%1
griffin bow1.2%1
yew warbow1%1
rimewood bow1%1
stalker boots0.8%1
rimefur vest0.6%1
chitin helm0.3%1
drakebone bow0.3%1
deadeye ring0.3%1
windstrider boots0.25%1

≈ 462 gold a kill (coins 90 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level