Griffin
Overview
- physical wing gust 80–160 (wave, range 4)
- physical dive 100–175 (thrown, range 4)
- physical wing gust 160–320 (wave, range 4)
- physical dive 200–350 (thrown, range 4)
- death nightmare pulse 160–320 (around itself, radius 1)
A Nightmare griffin (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- physical wing gust 240–480 (wave, range 4)
- physical dive 300–525 (thrown, range 4)
- death nightmare pulse 240–480 (around itself, radius 1)
- fire hellfire 360–720 (around itself, radius 2)
- lifedrain soul drain 240–480 (spell, range 4, heals it)
A Hell griffin (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 18,125 exp or 10,875 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 90% | 1–100 | |
| 40% | 1–2 | |
| 30% | 1–2 | |
| 10% | 1 | |
| 10% | 1–10 | |
| 6% | 1 | |
| 1.2% | 1 | |
| 1% | 1 | |
| 1% | 1 | |
| 0.8% | 1 | |
| 0.6% | 1 | |
| 0.3% | 1 | |
| 0.3% | 1 | |
| 0.3% | 1 | |
| 0.25% | 1 |
≈ 462 gold a kill (coins 90 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.
