
Thunderbird
Overview
- energy lightning bolt 100–220 (thrown, range 6)
- physical gale 90–170 (wave, range 4)
- energy lightning bolt 200–440 (thrown, range 6)
- physical gale 180–340 (wave, range 4)
- death nightmare pulse 112–226 (around itself, radius 1)
A Nightmare thunderbird (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- energy lightning bolt 300–660 (thrown, range 6)
- physical gale 270–510 (wave, range 4)
- death nightmare pulse 168–339 (around itself, radius 1)
- fire hellfire 255–510 (around itself, radius 2)
- lifedrain soul drain 168–339 (spell, range 4, heals it)
A Hell thunderbird (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 23,750 exp or 14,250 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 90% | 1–80 | |
| 50% | 1–2 | |
| 35% | 1–2 | |
| 12% | 1–10 | |
| 8% | 1 | |
| 6% | 1 | |
| 6% | 1–8 | |
| 0.6% | 1 | |
| 0.4% | 1 | |
| 0.3% | 1 | |
| 0.25% | 1 | |
| 0.2% | 1 | |
| 0.2% | 1 |
≈ 254 gold a kill (coins 111 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.
