Elder ent
Overview
- earth running roots 100–230 (wave, range 5)
- physical falling branch 80–180 (ball, radius 1, range 5)
- heal heals itself 150–260
- earth running roots 200–460 (wave, range 5)
- physical falling branch 160–360 (ball, radius 1, range 5)
- death nightmare pulse 172–346 (around itself, radius 1)
- heal heals itself 150–260
A Nightmare elder ent (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- earth running roots 300–690 (wave, range 5)
- physical falling branch 240–540 (ball, radius 1, range 5)
- death nightmare pulse 258–519 (around itself, radius 1)
- fire hellfire 390–780 (around itself, radius 2)
- lifedrain soul drain 258–519 (spell, range 4, heals it)
- heal heals itself 150–260
A Hell elder ent (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 24,375 exp or 14,625 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 90% | 1–100 | |
| 70% | 1–2 | |
| 30% | 1–2 | |
| 8% | 1 | |
| 6% | 1 | |
| 0.8% | 1 | |
| 0.6% | 1 | |
| 0.6% | 1 | |
| 0.6% | 1 | |
| 0.3% | 1 | |
| 0.25% | 1 | |
| 0.2% | 1 | |
| 0.2% | 1 | |
| 0.2% | 1 | |
| 0.15% | 1 |
≈ 385 gold a kill (coins 90 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.

