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Storm elemental

Stormlevel 96

Overview

HP2,400
Exp2,300
Melee0–120
Arm25
Speed378
  • energy chain lightning 140–260 (ball, radius 1, range 6)
  • ice frost gust 120–220 (wave, range 5)
HP7,200
Exp6,900
Melee0–240
Arm25
Speed472
  • energy chain lightning 280–520 (ball, radius 1, range 6)
  • ice frost gust 240–440 (wave, range 5)
  • death nightmare pulse 80–160 (around itself, radius 1)

A Nightmare storm elemental (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP14,400
Exp13,800
Melee0–360
Arm25
Speed510
  • energy chain lightning 420–780 (ball, radius 1, range 6)
  • ice frost gust 360–660 (wave, range 5)
  • death nightmare pulse 120–240 (around itself, radius 1)
  • fire hellfire 180–360 (around itself, radius 2)
  • lifedrain soul drain 120–240 (spell, range 4, heals it)

A Hell storm elemental (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak toearth +50%death +10%fire +10%
Resistsice -50%physical -40%
Immune toenergy

Task: 25 kills → 28,750 exp or 17,250 gold all amounts

Loot

LootChanceCount
gold coin90%1–90
platinum coin55%1–3
storm core30%1
great mana potion10%1–2
spirit potion5%1
storm wand0.8%1
glacier wand0.4%1
archmage ring0.4%1
starweave hood0.25%1
starweave leggings0.2%1
void wand0.2%1
radiant sceptre0.15%1
eye of the warlock0.12%1

≈ 352 gold a kill (coins 151 + items at NPC prices)

Where

How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.

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Open it in the wiki All monsters

Monsters of about the same level