Sand wyrm
Overview
- earth sand blast 140–240 (wave, range 6)
- physical burrow strike 110–210 (around itself, radius 1)
- physical devour 120–260 (spell, range 1)
- earth sand blast 280–480 (wave, range 6)
- physical burrow strike 220–420 (around itself, radius 1)
- physical devour 240–520 (spell, range 1)
- death nightmare pulse 200–400 (around itself, radius 1)
A Nightmare sand wyrm (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- earth sand blast 420–720 (wave, range 6)
- physical burrow strike 330–630 (around itself, radius 1)
- physical devour 360–780 (spell, range 1)
- death nightmare pulse 300–600 (around itself, radius 1)
- fire hellfire 450–900 (around itself, radius 2)
- lifedrain soul drain 300–600 (spell, range 4, heals it)
A Hell sand wyrm (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 26,250 exp or 15,750 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 95% | 1–100 | |
| 50% | 1–3 | |
| 35% | 1–2 | |
| 10% | 1–2 | |
| 6% | 1 | |
| 2% | 1 | |
| 0.6% | 1 | |
| 0.4% | 1 | |
| 0.4% | 1 | |
| 0.4% | 1 | |
| 0.2% | 1 | |
| 0.15% | 1 | |
| 0.15% | 1 | |
| 0.1% | 1 |
≈ 542 gold a kill (coins 148 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.

