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Sand wyrm

Beastslevel 92

Overview

HP2,700
Exp2,100
Melee0–300
Arm46
Speed378
  • earth sand blast 140–240 (wave, range 6)
  • physical burrow strike 110–210 (around itself, radius 1)
  • physical devour 120–260 (spell, range 1)
HP8,100
Exp6,300
Melee0–600
Arm46
Speed472
  • earth sand blast 280–480 (wave, range 6)
  • physical burrow strike 220–420 (around itself, radius 1)
  • physical devour 240–520 (spell, range 1)
  • death nightmare pulse 200–400 (around itself, radius 1)

A Nightmare sand wyrm (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP16,200
Exp12,600
Melee0–900
Arm46
Speed510
  • earth sand blast 420–720 (wave, range 6)
  • physical burrow strike 330–630 (around itself, radius 1)
  • physical devour 360–780 (spell, range 1)
  • death nightmare pulse 300–600 (around itself, radius 1)
  • fire hellfire 450–900 (around itself, radius 2)
  • lifedrain soul drain 300–600 (spell, range 4, heals it)

A Hell sand wyrm (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak toice +20%fire +10%
Resistsphysical -15%
Immune toearth

Task: 25 kills → 26,250 exp or 15,750 gold all amounts

Loot

LootChanceCount
gold coin95%1–100
platinum coin50%1–3
wyrm scale35%1–2
great health potion10%1–2
great mana potion6%1
ultimate health potion2%1
wyrmbite axe0.6%1
drakescale mail0.4%1
sunsteel greataxe0.4%1
sunsteel greatsword0.4%1
nightguard legs0.2%1
titan maul0.15%1
headsman axe0.15%1
obsidian helm0.1%1

≈ 542 gold a kill (coins 148 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level