Spidris
Overview
- earth poison burst 120–250 (ball, radius 1, range 7)
- heal heals itself 100–150
- earth poison burst 240–500 (ball, radius 1, range 7)
- death nightmare pulse 210–420 (around itself, radius 1)
- heal heals itself 100–150
A Nightmare spidris (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- earth poison burst 360–750 (ball, radius 1, range 7)
- death nightmare pulse 315–630 (around itself, radius 1)
- fire hellfire 471–945 (around itself, radius 2)
- lifedrain soul drain 315–630 (spell, range 4, heals it)
- heal heals itself 100–150
A Hell spidris (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 32,500 exp or 19,500 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 95% | 1–100 | |
| 60% | 1–4 | |
| 35% | 1 | |
| 6% | 1 | |
| 6% | 1 | |
| 0.8% | 1 | |
| 0.8% | 1 | |
| 0.5% | 1 | |
| 0.4% | 1 | |
| 0.2% | 1 | |
| 0.2% | 1 | |
| 0.15% | 1 | |
| 0.15% | 1 | |
| 0.1% | 1 | |
| 0.05% | 1 |
≈ 485 gold a kill (coins 198 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.
