Diremaw
Overview
- earth earth strike 150–200 (spell, range 7)
- earth earth smoke 120–220 (ball, radius 1, range 6)
- earth earth burst 150–250 (around itself, radius 2)
- earth earth strike 300–400 (spell, range 7)
- earth earth smoke 240–440 (ball, radius 1, range 6)
- earth earth burst 300–500 (around itself, radius 2)
- death nightmare pulse 232–466 (around itself, radius 1)
A Nightmare diremaw (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- earth earth strike 450–600 (spell, range 7)
- earth earth smoke 360–660 (ball, radius 1, range 6)
- earth earth burst 450–750 (around itself, radius 2)
- death nightmare pulse 348–699 (around itself, radius 1)
- fire hellfire 525–1050 (around itself, radius 2)
- lifedrain soul drain 348–699 (spell, range 4, heals it)
A Hell diremaw (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 34,625 exp or 20,775 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 95% | 1–100 | |
| 60% | 1–4 | |
| 35% | 1 | |
| 6% | 1 | |
| 5% | 1 | |
| 5% | 1 | |
| 0.6% | 1 | |
| 0.5% | 1 | |
| 0.4% | 1 | |
| 0.4% | 1 | |
| 0.2% | 1 | |
| 0.2% | 1 | |
| 0.2% | 1 | |
| 0.15% | 1 | |
| 0.15% | 1 |
≈ 479 gold a kill (coins 198 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.
