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Warlock

Humanslevel 126

Overview

HP3,500
Exp4,000
Melee0–130
Arm33
Speed230
  • energy energy strike 90–180 (spell, range 7)
  • fire fire ball 0–180 (ball, radius 1, range 7)
  • heal heals itself 100–225
  • shooter keeps 4 squares away
HP10,500
Exp12,000
Melee0–260
Arm33
Speed287
  • energy energy strike 180–360 (spell, range 7)
  • fire fire ball 0–360 (ball, radius 1, range 7)
  • death nightmare pulse 86–172 (around itself, radius 1)
  • heal heals itself 100–225
  • shooter keeps 4 squares away

A Nightmare warlock (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP21,000
Exp24,000
Melee0–390
Arm33
Speed310
  • energy energy strike 270–540 (spell, range 7)
  • fire fire ball 0–540 (ball, radius 1, range 7)
  • death nightmare pulse 129–258 (around itself, radius 1)
  • fire hellfire 195–390 (around itself, radius 2)
  • lifedrain soul drain 129–258 (spell, range 4, heals it)
  • heal heals itself 100–225
  • shooter keeps 4 squares away

A Hell warlock (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak toholy +8%physical +5%
Resistsearth -95%
Immune toenergy fire ice

Task: 25 kills → 50,000 exp or 30,000 gold all amounts

Open it in the wiki All monsters

Monsters of about the same level