Warlock
Overview
- energy energy strike 90–180 (spell, range 7)
- fire fire ball 0–180 (ball, radius 1, range 7)
- heal heals itself 100–225
- shooter keeps 4 squares away
- energy energy strike 180–360 (spell, range 7)
- fire fire ball 0–360 (ball, radius 1, range 7)
- death nightmare pulse 86–172 (around itself, radius 1)
- heal heals itself 100–225
- shooter keeps 4 squares away
A Nightmare warlock (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- energy energy strike 270–540 (spell, range 7)
- fire fire ball 0–540 (ball, radius 1, range 7)
- death nightmare pulse 129–258 (around itself, radius 1)
- fire hellfire 195–390 (around itself, radius 2)
- lifedrain soul drain 129–258 (spell, range 4, heals it)
- heal heals itself 100–225
- shooter keeps 4 squares away
A Hell warlock (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 50,000 exp or 30,000 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 90% | 1–80 | |
| 40% | 1–2 | |
| 35% | 1 | |
| 25% | 1–2 | |
| 20% | 1–2 | |
| 15% | 1 | |
| 15% | 1–2 | |
| 8% | 1 | |
| 8% | 1 | |
| 5% | 1 | |
| 4% | 1 | |
| 4% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 2.5% | 1 | |
| 1.5% | 1 | |
| 1.5% | 1 | |
| 1.2% | 1 | |
| 0.8% | 1 | |
| 0.8% | 1 | |
| 0.6% | 1 | |
| 0.5% | 1 | |
| 0.4% | 1 |
≈ 3,056 gold a kill (coins 96 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.

