Demon
Overview
- fire great fireball 150–300 (ball, radius 2, range 6)
- energy energy beam 300–480 (wave, range 6)
- lifedrain soul drain 150–300 (spell, range 6, heals it)
- heal heals itself 80–250
- fire great fireball 300–600 (ball, radius 2, range 6)
- energy energy beam 600–960 (wave, range 6)
- lifedrain soul drain 300–600 (spell, range 6, heals it)
- death nightmare pulse 432–866 (around itself, radius 1)
- heal heals itself 80–250
A Nightmare demon (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- fire great fireball 450–900 (ball, radius 2, range 6)
- energy energy beam 900–1440 (wave, range 6)
- lifedrain soul drain 450–900 (spell, range 6, heals it)
- death nightmare pulse 648–1299 (around itself, radius 1)
- fire hellfire 975–1950 (around itself, radius 2)
- lifedrain soul drain 648–1299 (spell, range 4, heals it)
- heal heals itself 80–250
A Hell demon (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 75,000 exp or 45,000 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 100% | 1–150 | |
| 70% | 1–6 | |
| 15% | 1–2 | |
| 15% | 1–2 | |
| 12% | 1 | |
| 10% | 1–3 | |
| 8% | 1 | |
| 8% | 1 | |
| 0.5% | 1 | |
| 0.5% | 1 | |
| 0.4% | 1 | |
| 0.4% | 1 | |
| 0.4% | 1 | |
| 0.4% | 1 | |
| 0.4% | 1 | |
| 0.4% | 1 | |
| 0.3% | 1 | |
| 0.2% | 1 | |
| 0.2% | 1 | |
| 0.2% | 1 | |
| 0.2% | 1 | |
| 0.2% | 1 | |
| 0.2% | 1 | |
| 0.2% | 1 |
≈ 1,613 gold a kill (coins 320 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.


