The horned king
Overview
- physical war cry 170–300 (around itself, radius 2)
- fire fire of the horn 180–310 (ball, radius 1, range 7)
- physical gore 190–320 (spell, range 1)
- heal heals itself 400–650
- physical war cry 340–600 (around itself, radius 2)
- fire fire of the horn 360–620 (ball, radius 1, range 7)
- physical gore 380–640 (spell, range 1)
- death nightmare pulse 246–492 (around itself, radius 1)
- heal heals itself 400–650
The Nightmare horned king (white skull) rolls again every time a group pulls the lever - one time in two hundred. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- physical war cry 510–900 (around itself, radius 2)
- fire fire of the horn 540–930 (ball, radius 1, range 7)
- physical gore 570–960 (spell, range 1)
- death nightmare pulse 369–738 (around itself, radius 1)
- fire hellfire 555–1110 (around itself, radius 2)
- lifedrain soul drain 369–738 (spell, range 4, heals it)
- heal heals itself 400–650
The Hell horned king (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Loot
| Loot | Chance | Count |
|---|---|---|
| 100% | 1–100 | |
| 100% | 1 | |
| 100% | 1–6 | |
| 100% | 1–3 | |
| 25% | 1–2 | |
| 8% | 1 | |
| 8% | 1 | |
| 8% | 1 | |
| 6% | 1 | |
| 6% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 2% | 1 | |
| 1.5% | 1 |
≈ 5,011 gold a kill (coins 400 + items at NPC prices)
Where
Faced in The Horned Throne, in The minotaur city, 220 squares east of the temple: stand on its plates - you and up to two of your party - and pull the lever. Once a day each, 15 minutes to win.



