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The iron lord

Humanoids

Overview

HP50,000
Exp12,800
Melee0–330
Arm55
Speed378
  • physical hurled axe 150–275 (thrown, range 6)
  • earth earthshake 140–260 (around itself, radius 2)
  • physical hammer of the forge 160–290 (spell, range 1)
  • heal heals itself 400–700
HP150,000
Exp38,400
Melee0–660
Arm55
Speed472
  • physical hurled axe 300–550 (thrown, range 6)
  • earth earthshake 280–520 (around itself, radius 2)
  • physical hammer of the forge 320–580 (spell, range 1)
  • death nightmare pulse 220–440 (around itself, radius 1)
  • heal heals itself 400–700

The Nightmare iron lord (white skull) rolls again every time a group pulls the lever - one time in two hundred. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP300,000
Exp76,800
Melee0–990
Arm55
Speed510
  • physical hurled axe 450–825 (thrown, range 6)
  • earth earthshake 420–780 (around itself, radius 2)
  • physical hammer of the forge 480–870 (spell, range 1)
  • death nightmare pulse 330–660 (around itself, radius 1)
  • fire hellfire 495–990 (around itself, radius 2)
  • lifedrain soul drain 330–660 (spell, range 4, heals it)
  • heal heals itself 400–700

The Hell iron lord (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak toenergy +10%
Resistsearth -50%physical -25%fire -15%ice -5%

Where

Faced in The Iron Sanctum, in The iron halls, 387 squares east of the temple: stand on its plates - you and up to two of your party - and pull the lever. Once a day each, 15 minutes to win.

Open it in the wiki All monsters

Monsters of about the same level