
The iron lord
Overview
- physical hurled axe 150–275 (thrown, range 6)
- earth earthshake 140–260 (around itself, radius 2)
- physical hammer of the forge 160–290 (spell, range 1)
- heal heals itself 400–700
- physical hurled axe 300–550 (thrown, range 6)
- earth earthshake 280–520 (around itself, radius 2)
- physical hammer of the forge 320–580 (spell, range 1)
- death nightmare pulse 220–440 (around itself, radius 1)
- heal heals itself 400–700
The Nightmare iron lord (white skull) rolls again every time a group pulls the lever - one time in two hundred. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- physical hurled axe 450–825 (thrown, range 6)
- earth earthshake 420–780 (around itself, radius 2)
- physical hammer of the forge 480–870 (spell, range 1)
- death nightmare pulse 330–660 (around itself, radius 1)
- fire hellfire 495–990 (around itself, radius 2)
- lifedrain soul drain 330–660 (spell, range 4, heals it)
- heal heals itself 400–700
The Hell iron lord (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Loot
| Loot | Chance | Count |
|---|---|---|
| 100% | 1–100 | |
| 100% | 1 | |
| 100% | 1–6 | |
| 100% | 1–5 | |
| 60% | 1–3 | |
| 25% | 1–2 | |
| 8% | 1 | |
| 8% | 1 | |
| 8% | 1 | |
| 8% | 1 | |
| 6% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 2% | 1 | |
| 2% | 1 | |
| 2% | 1 |
≈ 5,938 gold a kill (coins 400 + items at NPC prices)
Where
Faced in The Iron Sanctum, in The iron halls, 387 squares east of the temple: stand on its plates - you and up to two of your party - and pull the lever. Once a day each, 15 minutes to win.



