
The mire mother
Overview
- earth bog spit 110–220 (ball, radius 1, range 7)
- earth mire grasp 130–250 (spell, range 7)
- earth swamp breath 90–190 (wave, range 5)
- heal heals itself 200–300
- earth bog spit 220–440 (ball, radius 1, range 7)
- earth mire grasp 260–500 (spell, range 7)
- earth swamp breath 180–380 (wave, range 5)
- death nightmare pulse 186–372 (around itself, radius 1)
- heal heals itself 200–300
The Nightmare mire mother (white skull) rolls again every time a group pulls the lever - one time in two hundred. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- earth bog spit 330–660 (ball, radius 1, range 7)
- earth mire grasp 390–750 (spell, range 7)
- earth swamp breath 270–570 (wave, range 5)
- death nightmare pulse 279–558 (around itself, radius 1)
- fire hellfire 420–840 (around itself, radius 2)
- lifedrain soul drain 279–558 (spell, range 4, heals it)
- heal heals itself 200–300
The Hell mire mother (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Loot
| Loot | Chance | Count |
|---|---|---|
| 100% | 1–100 | |
| 100% | 1 | |
| 100% | 1–5 | |
| 60% | 1–3 | |
| 30% | 1–2 | |
| 20% | 1–2 | |
| 8% | 1 | |
| 8% | 1 | |
| 5% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 2% | 1 |
≈ 2,050 gold a kill (coins 170 + items at NPC prices)
Where
Faced in The Mire Sanctum, in The mire mother's den, 148 squares east of the temple: stand on its plates - you and up to two of your party - and pull the lever. Once a day each, 15 minutes to win.

