Hellhound
Overview
- fire fire breath 150–300 (wave, range 5)
- lifedrain three jaws 120–240 (spell, range 1, heals it)
- fire fire breath 300–600 (wave, range 5)
- lifedrain three jaws 240–480 (spell, range 1, heals it)
- death nightmare pulse 220–440 (around itself, radius 1)
A Nightmare hellhound (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- fire fire breath 450–900 (wave, range 5)
- lifedrain three jaws 360–720 (spell, range 1, heals it)
- death nightmare pulse 330–660 (around itself, radius 1)
- fire hellfire 495–990 (around itself, radius 2)
- lifedrain soul drain 330–660 (spell, range 4, heals it)
A Hell hellhound (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 40,000 exp or 24,000 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 95% | 1–90 | |
| 65% | 1–4 | |
| 30% | 1 | |
| 15% | 1–12 | |
| 10% | 1–2 | |
| 8% | 1–2 | |
| 3% | 1 | |
| 0.6% | 1 | |
| 0.4% | 1 | |
| 0.4% | 1 | |
| 0.4% | 1 | |
| 0.4% | 1 | |
| 0.4% | 1 | |
| 0.3% | 1 | |
| 0.2% | 1 | |
| 0.15% | 1 | |
| 0.12% | 1 |
≈ 872 gold a kill (coins 206 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.

