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Hellhound

Demonslevel 113

Overview

HP3,800
Exp3,200
Melee0–330
Arm40
Speed378
  • fire fire breath 150–300 (wave, range 5)
  • lifedrain three jaws 120–240 (spell, range 1, heals it)
HP11,400
Exp9,600
Melee0–660
Arm40
Speed472
  • fire fire breath 300–600 (wave, range 5)
  • lifedrain three jaws 240–480 (spell, range 1, heals it)
  • death nightmare pulse 220–440 (around itself, radius 1)

A Nightmare hellhound (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP22,800
Exp19,200
Melee0–990
Arm40
Speed510
  • fire fire breath 450–900 (wave, range 5)
  • lifedrain three jaws 360–720 (spell, range 1, heals it)
  • death nightmare pulse 330–660 (around itself, radius 1)
  • fire hellfire 495–990 (around itself, radius 2)
  • lifedrain soul drain 330–660 (spell, range 4, heals it)

A Hell hellhound (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak toice +15%holy +10%
Resistsdeath -10%energy -5%
Immune tofire

Task: 25 kills → 40,000 exp or 24,000 gold all amounts

Loot

LootChanceCount
gold coin95%1–90
platinum coin65%1–4
hellhound fang30%1
obsidian arrow15%1–12
great health potion10%1–2
great mana potion8%1–2
ultimate health potion3%1
blackiron sabatons0.6%1
headsman axe0.4%1
obsidian blade0.4%1
obsidian axe0.4%1
emberhide hood0.4%1
emberhide leggings0.4%1
obsidian longbow0.3%1
emberhide vest0.2%1
tyrant treads0.15%1
dreadbone helm0.12%1

≈ 872 gold a kill (coins 206 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level