Tunnel tyrant
Overview
- physical stone shower 150–250 (around itself, radius 2)
- earth stalagmite 150–210 (spell, range 7)
- death death wave 120–180 (wave, range 6)
- physical stone shower 300–500 (around itself, radius 2)
- earth stalagmite 300–420 (spell, range 7)
- death death wave 240–360 (wave, range 6)
- death nightmare pulse 212–426 (around itself, radius 1)
A Nightmare tunnel tyrant (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- physical stone shower 450–750 (around itself, radius 2)
- earth stalagmite 450–630 (spell, range 7)
- death death wave 360–540 (wave, range 6)
- death nightmare pulse 318–639 (around itself, radius 1)
- fire hellfire 480–960 (around itself, radius 2)
- lifedrain soul drain 318–639 (spell, range 4, heals it)
A Hell tunnel tyrant (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 55,250 exp or 33,150 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 95% | 1–100 | |
| 50% | 1–3 | |
| 30% | 1 | |
| 20% | 1–2 | |
| 10% | 1–2 | |
| 4% | 1 | |
| 4% | 1 | |
| 0.5% | 1 | |
| 0.5% | 1 | |
| 0.5% | 1 | |
| 0.5% | 1 | |
| 0.4% | 1 | |
| 0.3% | 1 | |
| 0.3% | 1 | |
| 0.2% | 1 | |
| 0.15% | 1 | |
| 0.15% | 1 | |
| 0.1% | 1 | |
| 0.1% | 1 | |
| 0.1% | 1 |
≈ 927 gold a kill (coins 148 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.

