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Tunnel tyrant

Insectslevel 133

Overview

HP5,200
Exp4,420
Melee0–320
Arm70
Speed378
  • physical stone shower 150–250 (around itself, radius 2)
  • earth stalagmite 150–210 (spell, range 7)
  • death death wave 120–180 (wave, range 6)
HP15,600
Exp13,260
Melee0–640
Arm70
Speed472
  • physical stone shower 300–500 (around itself, radius 2)
  • earth stalagmite 300–420 (spell, range 7)
  • death death wave 240–360 (wave, range 6)
  • death nightmare pulse 212–426 (around itself, radius 1)

A Nightmare tunnel tyrant (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP31,200
Exp26,520
Melee0–960
Arm70
Speed510
  • physical stone shower 450–750 (around itself, radius 2)
  • earth stalagmite 450–630 (spell, range 7)
  • death death wave 360–540 (wave, range 6)
  • death nightmare pulse 318–639 (around itself, radius 1)
  • fire hellfire 480–960 (around itself, radius 2)
  • lifedrain soul drain 318–639 (spell, range 4, heals it)

A Hell tunnel tyrant (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak toice +30%
Resistsearth -40%energy -20%

Task: 25 kills → 55,250 exp or 33,150 gold all amounts

Where

How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.

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Open it in the wiki All monsters

Monsters of about the same level