The sand pharaoh
Overview
- death curse of the kings 160–280 (spell, range 7)
- fire sun of the desert 140–260 (ball, radius 2, range 7)
- earth sandstorm 120–230 (around itself, radius 2)
- heal heals itself 350–550
- shooter keeps 3 squares away
- death curse of the kings 320–560 (spell, range 7)
- fire sun of the desert 280–520 (ball, radius 2, range 7)
- earth sandstorm 240–460 (around itself, radius 2)
- death nightmare pulse 200–400 (around itself, radius 1)
- heal heals itself 350–550
- shooter keeps 3 squares away
The Nightmare sand pharaoh (white skull) rolls again every time a group pulls the lever - one time in two hundred. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- death curse of the kings 480–840 (spell, range 7)
- fire sun of the desert 420–780 (ball, radius 2, range 7)
- earth sandstorm 360–690 (around itself, radius 2)
- death nightmare pulse 300–600 (around itself, radius 1)
- fire hellfire 450–900 (around itself, radius 2)
- lifedrain soul drain 300–600 (spell, range 4, heals it)
- heal heals itself 350–550
- shooter keeps 3 squares away
The Hell sand pharaoh (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Loot
| Loot | Chance | Count |
|---|---|---|
| 100% | 1–100 | |
| 100% | 1 | |
| 100% | 1–8 | |
| 100% | 1–3 | |
| 30% | 1–2 | |
| 20% | 1–3 | |
| 8% | 1 | |
| 8% | 1 | |
| 6% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 2% | 1 | |
| 1.5% | 1 | |
| 1% | 1 |
≈ 5,496 gold a kill (coins 500 + items at NPC prices)
Where
Faced in The Sanctum of the Pharaoh, in The pharaoh's hall, 320 squares east of the temple: stand on its plates - you and up to two of your party - and pull the lever. Once a day each, 15 minutes to win.



