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The heartwood

Mystic

Overview

HP72,000
Exp36,000
Melee0–480
Arm55
Speed378
  • earth roots of the wood 240–400 (wave, range 6)
  • earth spore burst 200–370 (around itself, radius 3)
  • physical falling branches 220–390 (ball, radius 2, range 6)
  • heal heals itself 700–1150
HP216,000
Exp108,000
Melee0–960
Arm55
Speed472
  • earth roots of the wood 480–800 (wave, range 6)
  • earth spore burst 400–740 (around itself, radius 3)
  • physical falling branches 440–780 (ball, radius 2, range 6)
  • death nightmare pulse 320–640 (around itself, radius 1)
  • heal heals itself 700–1150

The Nightmare heartwood (white skull) rolls again every time a group pulls the lever - one time in two hundred. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP432,000
Exp216,000
Melee0–1,440
Arm55
Speed510
  • earth roots of the wood 720–1200 (wave, range 6)
  • earth spore burst 600–1110 (around itself, radius 3)
  • physical falling branches 660–1170 (ball, radius 2, range 6)
  • death nightmare pulse 480–960 (around itself, radius 1)
  • fire hellfire 720–1440 (around itself, radius 2)
  • lifedrain soul drain 480–960 (spell, range 4, heals it)
  • heal heals itself 700–1150

The Hell heartwood (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak tofire +50%holy +10%
Resistsphysical -30%energy -15%death -10%
Immune toearth

Where

Faced in The Heart of the Wood, in The heart of the Elderwood, 269 squares north-west of the temple: stand on its plates - you and up to two of your party - and pull the lever. Once a day each, 15 minutes to win.

Open it in the wiki All monsters

Monsters of about the same level