The heartwood
Overview
- earth roots of the wood 240–400 (wave, range 6)
- earth spore burst 200–370 (around itself, radius 3)
- physical falling branches 220–390 (ball, radius 2, range 6)
- heal heals itself 700–1150
- earth roots of the wood 480–800 (wave, range 6)
- earth spore burst 400–740 (around itself, radius 3)
- physical falling branches 440–780 (ball, radius 2, range 6)
- death nightmare pulse 320–640 (around itself, radius 1)
- heal heals itself 700–1150
The Nightmare heartwood (white skull) rolls again every time a group pulls the lever - one time in two hundred. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- earth roots of the wood 720–1200 (wave, range 6)
- earth spore burst 600–1110 (around itself, radius 3)
- physical falling branches 660–1170 (ball, radius 2, range 6)
- death nightmare pulse 480–960 (around itself, radius 1)
- fire hellfire 720–1440 (around itself, radius 2)
- lifedrain soul drain 480–960 (spell, range 4, heals it)
- heal heals itself 700–1150
The Hell heartwood (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Loot
| Loot | Chance | Count |
|---|---|---|
| 100% | 1–100 | |
| 100% | 1 | |
| 100% | 1–15 | |
| 100% | 1–5 | |
| 40% | 1–3 | |
| 40% | 1–3 | |
| 10% | 1 | |
| 10% | 1 | |
| 6% | 1 | |
| 6% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 2% | 1 | |
| 0.6% | 1 | |
| 0.6% | 1 | |
| 0.6% | 1 | |
| 0.6% | 1 | |
| 0.6% | 1 |
≈ 8,450 gold a kill (coins 850 + items at NPC prices)
Where
Faced in The Heart of the Wood, in The heart of the Elderwood, 269 squares north-west of the temple: stand on its plates - you and up to two of your party - and pull the lever. Once a day each, 15 minutes to win.

