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The deep flame

Mystic

Overview

HP105,000
Exp38,000
Melee0–540
Arm60
Speed378
  • fire whip of fire 270–450 (wave, range 6)
  • fire flame of the deep 250–430 (ball, radius 2, range 7)
  • death shadow 240–420 (spell, range 7)
  • heal heals itself 650–1050
HP315,000
Exp114,000
Melee0–1,080
Arm60
Speed472
  • fire whip of fire 540–900 (wave, range 6)
  • fire flame of the deep 500–860 (ball, radius 2, range 7)
  • death shadow 480–840 (spell, range 7)
  • death nightmare pulse 360–720 (around itself, radius 1)
  • heal heals itself 650–1050

The Nightmare deep flame (white skull) rolls again every time a group pulls the lever - one time in two hundred. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP630,000
Exp228,000
Melee0–1,620
Arm60
Speed510
  • fire whip of fire 810–1350 (wave, range 6)
  • fire flame of the deep 750–1290 (ball, radius 2, range 7)
  • death shadow 720–1260 (spell, range 7)
  • death nightmare pulse 540–1080 (around itself, radius 1)
  • fire hellfire 810–1620 (around itself, radius 2)
  • lifedrain soul drain 540–1080 (spell, range 4, heals it)
  • heal heals itself 650–1050

The Hell deep flame (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak toice +20%holy +15%
Resistsdeath -40%earth -30%physical -20%energy -10%
Immune tofire

Where

Faced in The Deep Sanctum, in The deep, 394 squares east of the temple: stand on its plates - you and up to two of your party - and pull the lever. Once a day each, 15 minutes to win.

Open it in the wiki All monsters

Monsters of about the same level