The deep flame
Overview
- fire whip of fire 270–450 (wave, range 6)
- fire flame of the deep 250–430 (ball, radius 2, range 7)
- death shadow 240–420 (spell, range 7)
- heal heals itself 650–1050
- fire whip of fire 540–900 (wave, range 6)
- fire flame of the deep 500–860 (ball, radius 2, range 7)
- death shadow 480–840 (spell, range 7)
- death nightmare pulse 360–720 (around itself, radius 1)
- heal heals itself 650–1050
The Nightmare deep flame (white skull) rolls again every time a group pulls the lever - one time in two hundred. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- fire whip of fire 810–1350 (wave, range 6)
- fire flame of the deep 750–1290 (ball, radius 2, range 7)
- death shadow 720–1260 (spell, range 7)
- death nightmare pulse 540–1080 (around itself, radius 1)
- fire hellfire 810–1620 (around itself, radius 2)
- lifedrain soul drain 540–1080 (spell, range 4, heals it)
- heal heals itself 650–1050
The Hell deep flame (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Loot
| Loot | Chance | Count |
|---|---|---|
| 100% | 1–100 | |
| 100% | 1 | |
| 100% | 1–15 | |
| 100% | 1–3 | |
| 80% | 1–4 | |
| 40% | 1–3 | |
| 40% | 1–3 | |
| 10% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 0.6% | 1 | |
| 0.6% | 1 | |
| 0.6% | 1 | |
| 0.6% | 1 | |
| 0.6% | 1 | |
| 0.6% | 1 | |
| 0.6% | 1 | |
| 0.6% | 1 | |
| 0.6% | 1 |
≈ 10,320 gold a kill (coins 850 + items at NPC prices)
Where
Faced in The Deep Sanctum, in The deep, 394 squares east of the temple: stand on its plates - you and up to two of your party - and pull the lever. Once a day each, 15 minutes to win.

