The choirmaster
Overview
- energy energy strike 300–520 (spell, range 7)
- fire fire ball 260–500 (ball, radius 1, range 7)
- death hymn of ruin 220–420 (around itself, radius 3)
- heal heals itself 1100–1800
- shooter keeps 4 squares away
- energy energy strike 600–1040 (spell, range 7)
- fire fire ball 520–1000 (ball, radius 1, range 7)
- death hymn of ruin 440–840 (around itself, radius 3)
- death nightmare pulse 266–532 (around itself, radius 1)
- heal heals itself 1100–1800
- shooter keeps 4 squares away
The Nightmare choirmaster (white skull) rolls again every time a group pulls the lever - one time in two hundred. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- energy energy strike 900–1560 (spell, range 7)
- fire fire ball 780–1500 (ball, radius 1, range 7)
- death hymn of ruin 660–1260 (around itself, radius 3)
- death nightmare pulse 399–798 (around itself, radius 1)
- fire hellfire 600–1200 (around itself, radius 2)
- lifedrain soul drain 399–798 (spell, range 4, heals it)
- heal heals itself 1100–1800
- shooter keeps 4 squares away
The Hell choirmaster (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Loot
| Loot | Chance | Count |
|---|---|---|
| 100% | 1–100 | |
| 100% | 1–12 | |
| 60% | 1–4 | |
| 60% | 1–4 | |
| 50% | 1–2 | |
| 3% | 1 | |
| 0.6% | 1 | |
| 0.6% | 1 | |
| 0.6% | 1 | |
| 0.6% | 1 | |
| 0.6% | 1 | |
| 0.6% | 1 |
≈ 2,242 gold a kill (coins 700 + items at NPC prices)
Where
Faced in The Choir Sanctum, in The Demon Halls, 409 squares south-west of the temple: stand on its plates - you and up to two of your party - and pull the lever. Once a day each, 15 minutes to win.
