The frost jarl
Overview
- ice frost wave 210–370 (wave, range 6)
- ice avalanche 190–350 (ball, radius 2, range 6)
- physical thrown axe 200–360 (thrown, range 6)
- heal heals itself 450–750
- ice frost wave 420–740 (wave, range 6)
- ice avalanche 380–700 (ball, radius 2, range 6)
- physical thrown axe 400–720 (thrown, range 6)
- death nightmare pulse 300–600 (around itself, radius 1)
- heal heals itself 450–750
The Nightmare frost jarl (white skull) rolls again every time a group pulls the lever - one time in two hundred. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- ice frost wave 630–1110 (wave, range 6)
- ice avalanche 570–1050 (ball, radius 2, range 6)
- physical thrown axe 600–1080 (thrown, range 6)
- death nightmare pulse 450–900 (around itself, radius 1)
- fire hellfire 675–1350 (around itself, radius 2)
- lifedrain soul drain 450–900 (spell, range 4, heals it)
- heal heals itself 450–750
The Hell frost jarl (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Loot
| Loot | Chance | Count |
|---|---|---|
| 100% | 1–100 | |
| 100% | 1 | |
| 100% | 1–10 | |
| 100% | 1–3 | |
| 35% | 1–3 | |
| 30% | 1–2 | |
| 8% | 1 | |
| 8% | 1 | |
| 8% | 1 | |
| 8% | 1 | |
| 6% | 1 | |
| 6% | 1 | |
| 6% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 2% | 1 | |
| 0.6% | 1 | |
| 0.6% | 1 | |
| 0.6% | 1 |
≈ 7,822 gold a kill (coins 600 + items at NPC prices)
Where
Faced in The Frost Sanctum, in The Greyspine summit, 359 squares south-east of the temple: stand on its plates - you and up to two of your party - and pull the lever. Once a day each, 15 minutes to win.

