
Dragon lord
Overview
- fire fire wave 150–230 (wave, range 7)
- fire great fireball 100–200 (ball, radius 2, range 7)
- heal heals itself 57–93
- fire fire wave 300–460 (wave, range 7)
- fire great fireball 200–400 (ball, radius 2, range 7)
- death nightmare pulse 152–306 (around itself, radius 1)
- heal heals itself 57–93
A Nightmare dragon lord (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- fire fire wave 450–690 (wave, range 7)
- fire great fireball 300–600 (ball, radius 2, range 7)
- death nightmare pulse 228–459 (around itself, radius 1)
- fire hellfire 345–690 (around itself, radius 2)
- lifedrain soul drain 228–459 (spell, range 4, heals it)
- heal heals itself 57–93
A Hell dragon lord (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 26,250 exp or 15,750 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 95% | 1–100 | |
| 60% | 1–2 | |
| 35% | 1–2 | |
| 10% | 1–8 | |
| 8% | 1 | |
| 8% | 1 | |
| 6% | 1–2 | |
| 4% | 1 | |
| 4% | 1 | |
| 1% | 1 | |
| 0.8% | 1 | |
| 0.6% | 1 | |
| 0.6% | 1 | |
| 0.6% | 1 | |
| 0.5% | 1 | |
| 0.5% | 1 | |
| 0.5% | 1 | |
| 0.4% | 1 | |
| 0.2% | 1 | |
| 0.2% | 1 | |
| 0.2% | 1 | |
| 0.1% | 1 | |
| 0.1% | 1 | |
| 0.1% | 1 |
≈ 687 gold a kill (coins 100 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.
