Djinn
Overview
- fire flame burst 90–190 (ball, radius 1, range 6)
- energy lightning 80–180 (thrown, range 6)
- physical sandstorm 60–140 (around itself, radius 2)
- heal heals itself 80–140
- shooter keeps 3 squares away
- fire flame burst 180–380 (ball, radius 1, range 6)
- energy lightning 160–360 (thrown, range 6)
- physical sandstorm 120–280 (around itself, radius 2)
- death nightmare pulse 80–160 (around itself, radius 1)
- heal heals itself 80–140
- shooter keeps 3 squares away
A Nightmare djinn (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- fire flame burst 270–570 (ball, radius 1, range 6)
- energy lightning 240–540 (thrown, range 6)
- physical sandstorm 180–420 (around itself, radius 2)
- death nightmare pulse 120–240 (around itself, radius 1)
- fire hellfire 180–360 (around itself, radius 2)
- lifedrain soul drain 120–240 (spell, range 4, heals it)
- heal heals itself 80–140
- shooter keeps 3 squares away
A Hell djinn (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 19,000 exp or 11,400 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 90% | 1–100 | |
| 40% | 1–2 | |
| 30% | 1 | |
| 12% | 1 | |
| 8% | 1 | |
| 6% | 1 | |
| 0.8% | 1 | |
| 0.5% | 1 | |
| 0.5% | 1 | |
| 0.4% | 1 | |
| 0.4% | 1 | |
| 0.4% | 1 | |
| 0.3% | 1 | |
| 0.1% | 1 |
≈ 356 gold a kill (coins 105 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.

