Stone giant
Overview
- physical boulder 80–180 (thrown, range 6)
- physical stamp 60–160 (around itself, radius 1)
- physical boulder 160–360 (thrown, range 6)
- physical stamp 120–320 (around itself, radius 1)
- death nightmare pulse 172–346 (around itself, radius 1)
A Nightmare stone giant (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- physical boulder 240–540 (thrown, range 6)
- physical stamp 180–480 (around itself, radius 1)
- death nightmare pulse 258–519 (around itself, radius 1)
- fire hellfire 390–780 (around itself, radius 2)
- lifedrain soul drain 258–519 (spell, range 4, heals it)
A Hell stone giant (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 15,625 exp or 9,375 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 90% | 1–90 | |
| 25% | 1 | |
| 25% | 1 | |
| 10% | 1 | |
| 1% | 1 | |
| 1% | 1 | |
| 0.8% | 1 | |
| 0.6% | 1 | |
| 0.6% | 1 | |
| 0.4% | 1 | |
| 0.3% | 1 | |
| 0.3% | 1 | |
| 0.15% | 1 | |
| 0.05% | 1 |
≈ 326 gold a kill (coins 66 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.
