Hero
Overview
HP1,400
Exp1,200
Melee0–240
Arm35
Speed364
- physical arrow 0–120 (thrown, range 6)
- heal heals itself 200–250
HP4,200
Exp3,600
Melee0–480
Arm35
Speed455
- physical arrow 0–240 (thrown, range 6)
- death nightmare pulse 160–320 (around itself, radius 1)
- heal heals itself 200–250
A Nightmare hero (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
HP8,400
Exp7,200
Melee0–720
Arm35
Speed491
- physical arrow 0–360 (thrown, range 6)
- death nightmare pulse 240–480 (around itself, radius 1)
- fire hellfire 360–720 (around itself, radius 2)
- lifedrain soul drain 240–480 (spell, range 4, heals it)
- heal heals itself 200–250
A Hell hero (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Weak todeath +20%
Resistsearth -50%holy -50%energy -40%fire -30%ice -10%physical -10%
Task: 25 kills → 15,000 exp or 9,000 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 90% | 1–100 | |
| 40% | 1–13 | |
| 30% | 1 | |
| 15% | 1 | |
| 15% | 1–10 | |
| 12% | 1–2 | |
| 8% | 1 | |
| 5% | 1 | |
| 4% | 1 | |
| 3% | 1 | |
| 2% | 1 | |
| 2% | 1 | |
| 1% | 1 | |
| 0.5% | 1 | |
| 0.5% | 1 | |
| 0.5% | 1 | |
| 0.5% | 1 | |
| 0.4% | 1 | |
| 0.4% | 1 | |
| 0.4% | 1 | |
| 0.35% | 1 | |
| 0.3% | 1 | |
| 0.3% | 1 | |
| 0.3% | 1 | |
| 0.3% | 1 | |
| 0.2% | 1 | |
| 0.2% | 1 | |
| 0.2% | 1 | |
| 0.15% | 1 | |
| 0.15% | 1 | |
| 0.1% | 1 | |
| 0.1% | 1 |
≈ 529 gold a kill (coins 60 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.