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Hero

Humanslevel 69

Overview

HP1,400
Exp1,200
Melee0–240
Arm35
Speed364
  • physical arrow 0–120 (thrown, range 6)
  • heal heals itself 200–250
HP4,200
Exp3,600
Melee0–480
Arm35
Speed455
  • physical arrow 0–240 (thrown, range 6)
  • death nightmare pulse 160–320 (around itself, radius 1)
  • heal heals itself 200–250

A Nightmare hero (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP8,400
Exp7,200
Melee0–720
Arm35
Speed491
  • physical arrow 0–360 (thrown, range 6)
  • death nightmare pulse 240–480 (around itself, radius 1)
  • fire hellfire 360–720 (around itself, radius 2)
  • lifedrain soul drain 240–480 (spell, range 4, heals it)
  • heal heals itself 200–250

A Hell hero (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak todeath +20%
Resistsearth -50%holy -50%energy -40%fire -30%ice -10%physical -10%

Task: 25 kills → 15,000 exp or 9,000 gold all amounts

Open it in the wiki All monsters

Monsters of about the same level