Necromancer
Overview
- death death strike 10–120 (spell, range 7)
- earth poison strike 35–95 (spell, range 7)
- heal heals itself 42–68
- shooter keeps 4 squares away
- death death strike 20–240 (spell, range 7)
- earth poison strike 70–190 (spell, range 7)
- death nightmare pulse 52–106 (around itself, radius 1)
- heal heals itself 42–68
- shooter keeps 4 squares away
A Nightmare necromancer (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- death death strike 30–360 (spell, range 7)
- earth poison strike 105–285 (spell, range 7)
- death nightmare pulse 78–159 (around itself, radius 1)
- fire hellfire 120–240 (around itself, radius 2)
- lifedrain soul drain 78–159 (spell, range 4, heals it)
- heal heals itself 42–68
- shooter keeps 4 squares away
A Hell necromancer (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 7,250 exp or 4,350 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 80% | 1–90 | |
| 35% | 1 | |
| 15% | 1 | |
| 12% | 1 | |
| 5% | 1 | |
| 3% | 1 | |
| 3% | 1 | |
| 2% | 1 | |
| 1% | 1 | |
| 0.8% | 1 | |
| 0.7% | 1 | |
| 0.7% | 1 | |
| 0.7% | 1 | |
| 0.5% | 1 | |
| 0.1% | 1 |
≈ 178 gold a kill (coins 51 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.
