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Necromancer

Humanslevel 48

Overview

HP580
Exp580
Melee0–80
Arm50
Speed188
  • death death strike 10–120 (spell, range 7)
  • earth poison strike 35–95 (spell, range 7)
  • heal heals itself 42–68
  • shooter keeps 4 squares away
HP1,740
Exp1,740
Melee0–160
Arm50
Speed235
  • death death strike 20–240 (spell, range 7)
  • earth poison strike 70–190 (spell, range 7)
  • death nightmare pulse 52–106 (around itself, radius 1)
  • heal heals itself 42–68
  • shooter keeps 4 squares away

A Nightmare necromancer (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP3,480
Exp3,480
Melee0–240
Arm50
Speed253
  • death death strike 30–360 (spell, range 7)
  • earth poison strike 105–285 (spell, range 7)
  • death nightmare pulse 78–159 (around itself, radius 1)
  • fire hellfire 120–240 (around itself, radius 2)
  • lifedrain soul drain 78–159 (spell, range 4, heals it)
  • heal heals itself 42–68
  • shooter keeps 4 squares away

A Hell necromancer (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak tofire +5%holy +5%physical +5%
Resistsdeath -50%energy -20%ice -10%
Immune toearth

Task: 25 kills → 7,250 exp or 4,350 gold all amounts

Loot

LootChanceCount
gold coin80%1–90
necrotic scroll35%1
platinum coin15%1
blank rune12%1
strong mana potion5%1
mage hat3%1
sudden death rune3%1
wizard robe2%1
silver wand1%1
ashweave hood0.8%1
ashweave leggings0.7%1
tome of ashes0.7%1
frost wand0.7%1
cinder wand0.5%1
lichweave hood0.1%1

≈ 178 gold a kill (coins 51 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level