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Vampire

Undeadlevel 35

Overview

HP475
Exp305
Melee0–158
Arm28
Speed284
  • lifedrain life drain 55–105 (spell, range 1, heals it)
  • heal heals itself 15–25
HP1,425
Exp915
Melee0–316
Arm28
Speed355
  • lifedrain life drain 110–210 (spell, range 1, heals it)
  • death nightmare pulse 104–210 (around itself, radius 1)
  • heal heals itself 15–25

A Nightmare vampire (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP2,850
Exp1,830
Melee0–474
Arm28
Speed383
  • lifedrain life drain 165–315 (spell, range 1, heals it)
  • death nightmare pulse 156–315 (around itself, radius 1)
  • fire hellfire 237–474 (around itself, radius 2)
  • lifedrain soul drain 156–315 (spell, range 4, heals it)
  • heal heals itself 15–25

A Hell vampire (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak toholy +25%fire +10%
Resistsphysical -25%
Immune todeath earth lifedrain

Task: 25 kills → 3,813 exp or 2,288 gold all amounts

Loot

LootChanceCount
gold coin80%1–60
vampire fang35%1
platinum coin10%1
health potion10%1
mana potion5%1
strong health potion4%1
long sword3%1
steel shield1%1
ashen blade0.8%1
ashweave robe0.5%1
wyvernhide vest0.5%1
warding amulet0.5%1
rimesteel blade0.4%1

≈ 137 gold a kill (coins 34 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level