Vampire
Overview
- lifedrain life drain 55–105 (spell, range 1, heals it)
- heal heals itself 15–25
- lifedrain life drain 110–210 (spell, range 1, heals it)
- death nightmare pulse 104–210 (around itself, radius 1)
- heal heals itself 15–25
A Nightmare vampire (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- lifedrain life drain 165–315 (spell, range 1, heals it)
- death nightmare pulse 156–315 (around itself, radius 1)
- fire hellfire 237–474 (around itself, radius 2)
- lifedrain soul drain 156–315 (spell, range 4, heals it)
- heal heals itself 15–25
A Hell vampire (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 3,813 exp or 2,288 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 80% | 1–60 | |
| 35% | 1 | |
| 10% | 1 | |
| 10% | 1 | |
| 5% | 1 | |
| 4% | 1 | |
| 3% | 1 | |
| 1% | 1 | |
| 0.8% | 1 | |
| 0.5% | 1 | |
| 0.5% | 1 | |
| 0.5% | 1 | |
| 0.4% | 1 |
≈ 137 gold a kill (coins 34 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.
