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Dwarf geomancer

Humanoidslevel 33

Overview

HP380
Exp265
Melee0–100
Arm15
Speed200
  • earth stalagmite 50–110 (spell, range 6)
  • heal heals itself 25–130
  • shooter keeps 3 squares away
HP1,140
Exp795
Melee0–200
Arm15
Speed250
  • earth stalagmite 100–220 (spell, range 6)
  • death nightmare pulse 66–132 (around itself, radius 1)
  • heal heals itself 25–130
  • shooter keeps 3 squares away

A Nightmare dwarf geomancer (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP2,280
Exp1,590
Melee0–300
Arm15
Speed270
  • earth stalagmite 150–330 (spell, range 6)
  • death nightmare pulse 99–198 (around itself, radius 1)
  • fire hellfire 150–300 (around itself, radius 2)
  • lifedrain soul drain 99–198 (spell, range 4, heals it)
  • heal heals itself 25–130
  • shooter keeps 3 squares away

A Hell dwarf geomancer (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak todeath +10%ice +5%
Resistsfire -60%earth -20%energy -10%holy -10%

Task: 25 kills → 3,313 exp or 1,988 gold all amounts

Loot

LootChanceCount
gold coin70%1–45
iron ore40%1
blank rune10%1
mana potion8%1
strong mana potion4%1
blue robe2%1
spellbook1%1
ashweave leggings0.8%1
runesteel hammer0.8%1
tome of ashes0.7%1
stonebreaker maul0.7%1
sunwood wand0.6%1
frost wand0.5%1
dwarven arbalest0.5%1
sage pendant0.4%1

≈ 112 gold a kill (coins 16 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level