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Monk

Humanslevel 28

Overview

HP240
Exp200
Melee0–130
Arm25
Speed260
  • heal heals itself 30–50
HP720
Exp600
Melee0–260
Arm25
Speed325
  • death nightmare pulse 86–172 (around itself, radius 1)
  • heal heals itself 30–50

A Nightmare monk (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP1,440
Exp1,200
Melee0–390
Arm25
Speed351
  • death nightmare pulse 129–258 (around itself, radius 1)
  • fire hellfire 195–390 (around itself, radius 2)
  • lifedrain soul drain 129–258 (spell, range 4, heals it)
  • heal heals itself 30–50

A Hell monk (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak tophysical +5%
Resistsdeath -50%holy -50%

Task: 25 kills → 2,500 exp or 1,500 gold all amounts

Loot

LootChanceCount
gold coin60%1–18
prayer beads45%1
health potion8%1
intense healing rune3%1
spellbook1%1
sunwood wand1%1
moonsilk leggings0.6%1
stalker boots0.5%1
crystal orb0.4%1
smiter ring0.3%1

≈ 53 gold a kill (coins 6 + items at NPC prices)

Where

How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.

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Open it in the wiki All monsters

Monsters of about the same level