Monk
Overview
HP240
Exp200
Melee0–130
Arm25
Speed260
- heal heals itself 30–50
HP720
Exp600
Melee0–260
Arm25
Speed325
- death nightmare pulse 86–172 (around itself, radius 1)
- heal heals itself 30–50
A Nightmare monk (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
HP1,440
Exp1,200
Melee0–390
Arm25
Speed351
- death nightmare pulse 129–258 (around itself, radius 1)
- fire hellfire 195–390 (around itself, radius 2)
- lifedrain soul drain 129–258 (spell, range 4, heals it)
- heal heals itself 30–50
A Hell monk (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Weak tophysical +5%
Resistsdeath -50%holy -50%
Task: 25 kills → 2,500 exp or 1,500 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 60% | 1–18 | |
| 45% | 1 | |
| 8% | 1 | |
| 3% | 1 | |
| 1% | 1 | |
| 1% | 1 | |
| 0.6% | 1 | |
| 0.5% | 1 | |
| 0.4% | 1 | |
| 0.3% | 1 |
≈ 53 gold a kill (coins 6 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.