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Wisp

Mysticlevel 32

Overview

HP320
Exp260
Melee0–25
Arm14
Speed200
  • energy spark 30–80 (spell, range 7)
  • holy light of the wood 20–70 (spell, range 7)
  • shooter keeps 3 squares away
HP960
Exp780
Melee0–50
Arm14
Speed250
  • energy spark 60–160 (spell, range 7)
  • holy light of the wood 40–140 (spell, range 7)
  • death nightmare pulse 16–32 (around itself, radius 1)
  • shooter keeps 3 squares away

A Nightmare wisp (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP1,920
Exp1,560
Melee0–75
Arm14
Speed270
  • energy spark 90–240 (spell, range 7)
  • holy light of the wood 60–210 (spell, range 7)
  • death nightmare pulse 24–48 (around itself, radius 1)
  • fire hellfire 36–75 (around itself, radius 2)
  • lifedrain soul drain 24–48 (spell, range 4, heals it)
  • shooter keeps 3 squares away

A Hell wisp (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak todeath +30%
Resistsphysical -30%
Immune toenergy holy

Task: 25 kills → 3,250 exp or 1,950 gold all amounts

Loot

LootChanceCount
gold coin60%1–40
wisp light30%1
mana potion10%1
strong mana potion4%1
crystal orb0.6%1
moonsilk hood0.6%1
rimeweave hood0.6%1
sage ring0.4%1
rime orb0.4%1

≈ 101 gold a kill (coins 12 + items at NPC prices)

Where

How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.

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Open it in the wiki All monsters

Monsters of about the same level