Dragon hatchling
Overview
- fire fire wave 60–90 (wave, range 5)
- fire fire ball 30–55 (ball, radius 1, range 6)
- heal heals itself 22–29
- fire fire wave 120–180 (wave, range 5)
- fire fire ball 60–110 (ball, radius 1, range 6)
- death nightmare pulse 36–72 (around itself, radius 1)
- heal heals itself 22–29
A Nightmare dragon hatchling (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.
- fire fire wave 180–270 (wave, range 5)
- fire fire ball 90–165 (ball, radius 1, range 6)
- death nightmare pulse 54–108 (around itself, radius 1)
- fire hellfire 81–165 (around itself, radius 2)
- lifedrain soul drain 54–108 (spell, range 4, heals it)
- heal heals itself 22–29
A Hell dragon hatchling (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.
Task: 25 kills → 2,313 exp or 1,388 gold all amounts
Loot
| Loot | Chance | Count |
|---|---|---|
| 80% | 1–55 | |
| 30% | 1 | |
| 5% | 1 | |
| 3% | 1 | |
| 0.6% | 1 | |
| 0.5% | 1 | |
| 0.5% | 1 | |
| 0.5% | 1 |
≈ 64 gold a kill (coins 22 + items at NPC prices)
Where
How common it is in each place: a few, some, many or swarms. Click a place to see it on the map.
