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Nomad archer

Humanslevel 26

Overview

HP200
Exp170
Melee0–35
Arm14
Speed210
  • physical arrow 10–95 (thrown, range 6)
  • shooter keeps 4 squares away
HP600
Exp510
Melee0–70
Arm14
Speed262
  • physical arrow 20–190 (thrown, range 6)
  • death nightmare pulse 22–46 (around itself, radius 1)
  • shooter keeps 4 squares away

A Nightmare nomad archer (white skull) comes back one time in two hundred - when it respawns, or rising where one just died. Its blows and spells hit twice as hard, and a pulse of death goes round it; its drops come 3% more often; 1 Warden mark to everyone who brings it down.

HP1,200
Exp1,020
Melee0–105
Arm14
Speed283
  • physical arrow 30–285 (thrown, range 6)
  • death nightmare pulse 33–69 (around itself, radius 1)
  • fire hellfire 51–105 (around itself, radius 2)
  • lifedrain soul drain 33–69 (spell, range 4, heals it)
  • shooter keeps 4 squares away

A Hell nomad archer (red skull) - one mutation in ten is Hell. Its blows and spells hit three times as hard, two attacks at once, with a burst of hellfire and a drain that heals it; its drops come 5% more often; 2 Warden marks to everyone who brings it down.

Weak toice +10%death +5%physical +5%
Resistsfire -10%holy -5%

Task: 25 kills → 2,125 exp or 1,275 gold all amounts

Loot

LootChanceCount
gold coin65%1–25
arrow50%1–15
nomad scarf35%1
steel arrow20%1–10
runesteel arrow10%1–8
health potion6%1
short bow5%1
leather hood3%1
long bow2%1
horn bow1.5%1
scale coif0.6%1
stalker boots0.5%1
marksman ring0.3%1

≈ 39 gold a kill (coins 8 + items at NPC prices)

Open it in the wiki All monsters

Monsters of about the same level